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Making Immersive Experiences 1: Lance Weiler, Storytelling Lab, Columbia Un...

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Righton Building

Cavendish Street

Manchester

M15 6BG

United Kingdom

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What do new immersive technologies, such as augmented reality, virtual reality and artificial intelligence, offer storytellers and makers? And do they change the stories we choose tell audiences? Two internationally renowned digital storytellers and makers present their latest creative projects and help us to find answers to these questions.

4pm | Introductions

4.15pm - 5.15pm | Chris Mullany

Marshmallow Laser Feast's Chris Mullany talks about developing immersive experiences for The British Arts Council, The Science Museum, The V&A and The British Museum.

5.15pm - 6.15pm | Lance Weiler

A pioneer in mixing storytelling and technology, Lance presents his latest project Frankenstein AI. Recently showcased at Sundance Festival 2018, the project reimagines the Frankenstein narrative, recasting Shelley's creature as a naive, emotionally aware, and highly intelligent “life form” - an artificial intelligence.

6.15pm - 7.30pm | drinks reception and networking opportunity

Following the event, attendees are also invited to visit the Manchester School of Art Degree Show private view across the road from the venue.


This event is the first in a series by the Immersion Research Group at Manchester Metropolitan University. The series is intended to inform new approaches to research in immersive technologies and experiences.

Open to all Manchester Metropolitan University students and staff.


About the speakers

Lance Weiler

An alumni of the Sundance Screenwriting Lab, Lance Weiler is recognized as a pioneer in mixing storytelling and technology. Wired magazine named him “one of 25 people helping to reinvent entertainment and change the face of Hollywood.” Weiler has designed experiences that have reached millions of people via theaters, mobile devices, and online. In 2011, he was nominated for an International Emmy in digital fiction for his work on Collapsus: The Energy Risk Conspiracy. In addition, he is a founding member and director of the Columbia University School of the Arts' Digital Storytelling Lab. Its mission, to explore new forms and functions of storytelling while encouraging cross-disciplinary collaboration, focuses specifically on the ways in which story can be harnessed as a tool to innovate, educate, mobilize, communicate, and entertain.

His most recent project with the Digital Storytelling Lab is Frankenstein AI. Showcased at Sundance Film Festival in January 2018, it will spend the next two years inviting the public to collaborate, through an evolving series of activations and experiences both online and off, that will traverse immersive theatre, browser-based interactions, community design, and other performative and experiential media.

Chris Mullany

Chris Mullany is a technology director, creative technologist and a problem solver. He has spent the last fifteen years conceptualising and building interactive experiences for large-scale installations, head mounted displays, desktops and mobiles. He’s worked with leading interactive agencies like Universal Everything, Marshmallow Laser Feast and Hellicar & Lewis to deliver projects for The British Arts Council, The Science Museum, The V&A and The British Museum.

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Righton Building

Cavendish Street

Manchester

M15 6BG

United Kingdom

View Map

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