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Making (and Playing) Monsters: Learning Game Design with Frankenstein

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IUPUI University Library, Room 1130UL (Indianapolis)

755 W Michigan St.

Indianapolis, IN 46202

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Refunds up to 7 days before event

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While in novels or films we are used to watching characters make choices and seeing their impact on a world, games offer something different: they let us be the character. In so doing, games, especially digital ones, open up new ways to make the humanities fun, accessible and participatory!

Indiana Humanities is excited to welcome Anastasia Salter, assistant professor of digital media at University of Central Florida and gaming expert, for this one-day workshop on game design. During the workshop, we’ll play and make narrative games, or games which focus on telling stories and inviting players into conflict and emotion. Starting with the familiar story of Frankenstein’s monster faced with a hostile and at times incomprehensible world, we will build our own games (reminiscent of classic “Choose Your Own Adventure” novels) telling our version of the monster’s journey.

Working through the process of game design, we’ll move from paper prototyping to Twine 2.x, an open source platform popular with makers of games, hypertext novels, and other forms of interactive narratives. Using a graphical interface and a straightforward syntax, Twine is ideal for rapid prototyping and development of interactive experiences for the web. Participants will learn the fundamentals of Twine 2.x and create a simple game using text, images, and choice-based dynamic elements.

No prior experience in programming or web development is necessary, though familiarity with Mary Shelley’s Frankenstein is definitely recommended! LEU (librarians) and CEU (teachers) credits available.

Making (and Playing) Monsters is offered as part of One State / One Story: Frankenstein and Indiana Humanities’ Quantum Leap initiative, which explores the spirit of problem-solving and creativity that occurs when we bridge the humanities with science, technology, engineering, math and medicine.

Thank you to IUPUI School of Liberal Arts for hosting this workshop.


About Anastasia Salter

Anastasia Salter is an Assistant Professor of Digital Media at the University of Central Florida. She is the author of Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects (Bloomsbury, 2017), What is Your Quest? From Adventure Games to Interactive Books (University of Iowa Press, 2014) and co-author of Flash: Building the Interactive Web (MIT Press, 2014). She was part of the editorial team for the Electronic Literature Collection Volume 3. She writes for ProfHacker, a blog on technology and pedagogy hosted by the Chronicle of Higher Education, and is a board member of the Electronic Literature Organization. Her current work on digital culture focuses on platforms for marginalized voices.

About Quantum Leap
Quantum Leap explores and celebrates the spirit of possibility and problem-solving that occurs when we bridge the humanities with science, technology, engineering, math and medicine. www.IndianaHumanities.org/QuantumLeap

About Indiana Humanities
Indiana Humanities connects people, opens minds and enriches lives by creating and facilitating programs that encourage Hoosiers to think, read and talk.
www.IndianaHumanities.org

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Date and Time

Location

IUPUI University Library, Room 1130UL (Indianapolis)

755 W Michigan St.

Indianapolis, IN 46202

View Map

Refund Policy

Refunds up to 7 days before event

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