Lessons learned from games development for VR straight from the founders of Digital Myths studio.
Digital Myths is an early stage, bootstrapping indie VR games studio that is also a VR company focused on creating both the content and tech/tools for immersive, emergent, interactive, cooperative online experiences in VR. Digital Myths is working on a first project for VR for PC/Console VR. Digital Myths as a studio is platform agnostic and supports a range of Oculus Rift, Valve HTC Vive, Razer OSVR, Sony PlaystationVR, Samsung Gear VR, Google Daydream, and unannounced devices.
Rafael Brown, Co-founder of Digital Myths
Rafael is a 20 year game industry veteran, now working in VR with the company that he co-founded, Digital Myths. Rafael is a longtime game designer and creative director, who has worked at a range of companies including EA, Activision, id, 2K, BioWare, Retro, and Looking Glass, on such titles as Rage, Doom, Wolfenstein, Mass Effect, Need for Speed, Tony Hawk, True Crime, Mafia, The Hobbit, and Thief. He got into VR after early exposure at id Software working under John Carmack (now CTO of Oculus)
Jefferson Dong, Business Cofounder, Digital Myths
Jefferson is a long time product marketing manager in the gaming industry. He's worked at Midway Games, LucasArt Entertainment, Sony PlayStation and more. He brings the knowledge of how to take the product from its idea to launch and to market acceptance. He is Cofounder and responsible for all business aspects of the studio.