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Lean-er UX Workshop (online PST)
Thu, April 6, 2017, 9:00 AM – 5:00 PM PDT
Many UX teams struggle to do their best work in an increasingly agile world. Lean UX offers solutions, but they are radically different from what most UX teams are used to, with different processes, deliverables, roles and responsibilities, and unpredictable scheduling.
The goal of lean UX is to develop products that our customers actually want, make better decisions while minimizing waste, and get teams to work more effectively. Lean-er UX strives to achieve these same goals, but using more traditional tools, techniques, and team roles—things your manager will actually let you do.
This workshop is structured around the three goals of lean UX to build a simple mobile app. It assumes that you need to make the best decisions you can, but with little time and minimal user research. In the end, you will have a strong understanding of how to make better design decisions quickly and confidently—in less than ideal circumstances—and how to get your team onboard.
- Lean UX goals and problems
- Introducing Lean-er UX
- Lean-er value propositions
- Lean-er hypotheses
- Lean-er shared understanding
- Lean-er personas
- Lean-er scenarios
- Lean-er experiments and metrics
- Lean-er MVPs
- Exploring through sketching
- Designing through prototyping
- Persuasive UX
- Selling your design
About the instructor
Everett McKay is Principal of UX Design Edge and has been teaching UX design to software professionals since 2003. He has delivered UX design workshops, including this one, to an international audience that includes Europe (UK, Ireland, Poland, Greece, Turkey), Asia (India, China), South America (Argentina), and Africa (South Africa, Cameroon). Everett is author of Intuitive UI: Eight step to an intuitive UI and UI is Communication: How to design intuitive, user-centered user interfaces by focusing on effective communication. While at Microsoft, he was responsible for writing and evangelizing the Windows 7 User Experience Guidelines.