Many UX teams struggle to do their best work in an increasingly agile world. Lean UX offers solutions, but they are radically different from what most UX teams are used to, with different processes, deliverables, roles and responsibilities, and unpredictable scheduling. Lean UX techniques are mostly unproven—especially for large, distributed teams—and often don't get manager support. Worse is that many lean techniques are poorly defined. What exactly is an MVP? Which hypotheses do you really need to validate? How? If you have tried to make your team leaner but your manager won’t let you or the techniques you tried didn't work, this class is for you.
The goal of lean UX is to develop products that our customers actually want, make better decisions while minimizing waste, and get teams to work more effectively. This three-day “Lean-er” UX Design course is structured around these same goals, but uses more traditional tools, techniques, and team roles—things your manager will actually let you do.
- Part 1: UX design challenges in an agile world
- Part 2: Lean-er UX Goal 1: Building the right product
- Why we get it wrong
- Vision, value, and hypotheses
- Research and metrics
- MVPs, experiments, and testing
- Part 3: Lean-er UX Goal 2: Great UX, while minimizing waste
- Design process
- Decision making frameworks
- Building confidence and effective communication
- Part 4: Integrating Lean-er UX with Agile
- Part 5: Putting it all together: Design your app using Lean-er UX
- Part 6: Lean-er UX Goal 3: More effective teamwork
- Team culture, roles, responsibilities
- Persuasive design
What you will learn
Taking Lean-er UX Design will help you gain insight as to what lean UX is all about, and how to make it work for your team—without getting lost in all the dogma. You will learn practical tools and techniques to design great products while reducing risk, make evidence-based design decisions quickly and confidently, and get your team to work more cooperatively—all in practical, less than ideal circumstances.
About the presenter
Everett McKay is Principal of UX Design Edge and has been teaching UX design to software professionals since 2003. He has delivered UX design workshops, including this one, to an international audience that includes Europe (UK, Ireland, Poland, Greece, Turkey), Asia (India, China), South America (Argentina), and Africa (South Africa, Cameroon). Everett is author of UI is Communication: How to design intuitive, user-centered user interfaces by focusing on effective communication, published by Morgan Kaufmann. While at Microsoft, he was responsible for writing and evangelizing the Windows 7 User Experience Guidelines.