One month afternoon classes around the 529 and HWY 6 area.
Upon completion of this course, the student will be able to:
a. Design, create, build, and debug Java, C# applications and applets.
b. Apply algorithmic thinking to solve programming problems.
c. Implement syntax rules in Java and C# programs.
d. Explain variables and data types used in program development.
e. Apply arithmetic operations for displaying numeric output.
f. Write and apply decision structures for determining different operations.
g. Write and apply loop structures to perform repetitive tasks.
h. Write user-defined methods.
i. Identify and implement arrays, array lists, and multidimensional arrays.
j. Write Java and C# programs using object-oriented programming techniques including classes,
objects, methods, instance variables, composition, inheritance, and polymorphism.
k. Write programs using graphical user interface (GUI) components and Java’s Event Handling Model and C# .NET Structures.
OUTLINE OF INSTRUCTION:
A.Features of C# .NET 5.0
B.Features of Java
C.How Java and C# works
D.Types of Java and C# Programs
E.Edit, compile, and run Java and C# applications and applets
II.Variables, data types, and expressions
B.Naming variables, constants (final) and references
C.Primitive data types
F.Relational and Logical Operators
III.Program control flow
D.Jump (Sequence) structure
A.Java API and Package/Library methods
C.Scope and duration
D.Local and Field variables
A.Declaration and allocation
B.Passing arrays to methods
A.Classes and objects, instance variables, and instance methods
B.Member access modifiers: public, private, protected, package
D.Constructors, overloaded constructors
E.Set (mutator), Get (access), and predicate methods
F.Final instance variables
H.Finalizers, garbage collection
I.Static class members
VII. Object-Oriented Programming
B.Super class, subclass
D.Dynamic method binding
E.Abstract class, Concrete class
F.Inner class definition
G.Type-wrapper class for primitive data types
VIII. Graphical User Interface
A.Event-Driven Programming and Event Handling Model
C.Mouse and keyboard event handling