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Introduction to Virtual Reality and Virtual Worlds (ONLINE)

Center for Teaching Excellence

Friday, September 1, 2017 at 5:00 PM - Sunday, September 24, 2017 at 11:59 PM (CDT)

Introduction to Virtual Reality and Virtual Worlds...

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RSVP Sep 24, 2017 Free  

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Event Details

This event is open to GGC faculty & staff only.

Introduction to Virtual Reality and Virtual Worlds (ONLINE)

Note: This is a self-paced ONLINE course which will be open in Brightspace from 5:00 pm on September 15 - 11:59 pm on October 1. The online session will be followed by a face-to-face session (or possibly two) which will be scheduled during the three weeks following the online course (between Oct. 2 - 20). You must successfully complete the online session in order to sign up for the face-to-face session(s).

Registration (in Eventbrite) for the online course will be open from 5:00 pm on Sept. 1 - 11:59 pm on Sept. 24.

This is a self-paced course, so you can complete it as quickly or as slowly as you wish (during the two-week period that it is open, of course). We recommend that you not wait until the last minute and/or rush through the course, however. In order to increase your opportunities for engagement with other participants in the course discussions, try to complete each module on a different day, going back the following day to read new responses and to post your own.

Once you complete the online course (by going through all of the course material and passing the final assessment), you will be given access to a Doodle poll in which you can specify your availability for the subsequent face-to-face-session. The face-to-face session will be scheduled during the weeks following the online session on a day/time determined by the availability of all of those who have successfully completed the online course.

You must successfully complete both the online and face-to-face sessions (and assessments) in order to obtain the Introduction to Virtual Reality and Virtual Worlds badge.

Course Description:

Virtual reality is a term used to describe a three-dimensional computer-generated environment that a user can explore and interact with using an avatar (a three-dimensional virtual representation of the person). a virtual world is a persistent three-dimensional computer-generated environment in which multiple users can interact with each other simultaneously in real-time using avatars. This workshop will discuss the characteristics of virtual reality (as well as what distinguishes virtual reality from augmented or mixed reality) and virtual worlds, as well as the advantages of learning and collaborating within virtual environments. In the face-to-face session(s), participants will have an opportunity to experience a selection of virtual reality demos using immersive VR headsets (such as the Oculus Rift, HTC Vive, and Microsoft Hololens) in the GGC Digital Media Lab. We will also present a demo and short tour of the virtual world of Second Life, starting at GGC's own virtual campus, GGC Island.

Learning Outcomes - Upon completion of this course, participants will be able to:

  • Define virtual reality,
  • Distinguish virtual reality from augmented (or mixed) reality,
  • Discuss some of the advantages and disadvantages of virtual reality,
  • Discuss how virtual reality may be used to facilitate learning,
  • Discuss what distinguishes a virtual world from other types of virtual reality experiences,
  • Discuss what distinguishes a virtual world from online games,
  • Discuss some of the advantages and disadvantages of learning and collaborating in virtual worlds.

 

Facilitator

Mr. Michael D. Smith - Digital Learning Specialist

Michael D. Smith is the Digital Learning Specialist for the Center for Teaching Excellence. He holds an M.Ed. in Learning, Design, and Technology (with an emphasis on Instructional Design and Development) from the University of Georgia.

Michael spent over twenty years working with information / academic technology at Emory University before completing his Master’s degree and moving to Gwinnett Technical College, where he worked as an instructional designer / LMS administrator.

Michael is particularly interested in student engagement and motivation, the development of learning communities, blended / online learning, gamification and game-based learning, augmented reality, and virtual worlds and immersive 3D learning environments.

Have questions about Introduction to Virtual Reality and Virtual Worlds (ONLINE)? Contact Center for Teaching Excellence

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GGC, Center for Teaching Excellence (ONLINE COURSE)



Friday, September 1, 2017 at 5:00 PM - Sunday, September 24, 2017 at 11:59 PM (CDT)


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Introduction to Virtual Reality and Virtual Worlds (ONLINE)
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