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Interactive Storytelling: Adapting Narrative for Games

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Impact Hub Boston

50 Milk Street

Edison Room, #16th floor

Boston, MA 02109

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Ryan Penk will be giving a talk on adapting narrative for games and other interactive media

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After a victorious, yet costly, battle, a character in your video game lies in his kinsman's arms, mortally wounded and uttering his final words. You think you've written a great scene—but the player is several hundred feet away, inspecting a flower, and the conclusion of your story has just gone completely unnoticed.

That's just one of many challenges you'll encounter when adapting narrative for games and other interactive media. In this talk, we'll explore how interactive storytelling differs from more conventional narrative structures, how the paradigm of "show, don't tell" shifts to include the act of "play," the idiosyncrasies of player psychology, and more––as illustrated by several case studies from the development of The Lord of the Rings Online.

Ryan has eight years of experience designing games for The Lord of the Rings Online, a massively multi-player online game and living adaptation of The Hobbit and The Lord of the Rings by J.R.R. Tolkien. He earned his BS in game design and currently resides in Boston. In his spare time, he enjoys the arts, collecting records, interior design, and Jeopardy. You can find him on LinkedIn and Twitter.

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Impact Hub Boston

50 Milk Street

Edison Room, #16th floor

Boston, MA 02109

View Map

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