Immersive, object-based multichannel audio for cinema, entertainment and VR
Thursday, April 6, 2017 from 6:30 PM to 8:30 PM (PDT)
San Francisco, California
London, United Kingdom
New immersive and object-based multichannel audio formats for cinema, entertainment and cinematic VR
This event is hosted/sponsored by IEEE SPS Chapter.
Dr. Jean-Marc Jot, Senior VP, R&D, DTS, Inc.
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In recent years, several audio technology companies and standardization organizations (including Dolby, Auro, DTS, MPEG) have developed new formats and tools for the creation, archiving and distribution of immersive audio content in the cinema or broadcast industries. These developments extend legacy multi-channel audio formats to support three-dimensional (with height) sound field encoding, along with optional audio object channels accompanied with positional rendering metadata. They enable efficient content delivery to consumer devices and flexible reproduction in multiple consumer playback environments, including headphones and frontal audio projection systems. In this talk, we'll review and illustrate the state of these developments and discuss perspectives and pending issues, including virtual reality applications.
Jean-Marc Jot leads audio technology innovation for consumer electronics at DTS, now part of Tessera Holding Corporation. Previously, he led the design and development of Creative Labs’ SoundBlaster audio processing and architectures, including the EAX and OpenAL technologies for game 3D audio authoring and rendering. Before relocating to the US in the late 90's, he conducted research at the Institut de Recherche et Coordination Acoustique / Musique in Paris (IRCAM), where he designed and developed the IRCAM Spat software suite for immersive audio composition in computer music creation, performance and virtual reality. He is a recipient of the Audio Engineering Society (AES) Fellowship Award and has authored numerous papers and patents on spatial audio signal processing and coding.