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Immersive, object-based multichannel audio for cinema, entertainment and VR

IEEE Signal Processing Society Chapter (Santa Clara Valley)

Thursday, April 6, 2017 from 6:30 PM to 8:30 PM (PDT)

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General Admission Apr 6, 2017 Free  

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Event Details

New immersive and object-based multichannel audio formats for cinema, entertainment and cinematic VR

This event is hosted/sponsored by IEEE SPS Chapter.


Speakers :

   Dr. Jean-Marc Jot, Senior VP, R&D, DTS, Inc.

 

Location:

   AMD Commons Auditorium, 991 Stewart Dr., Sunnyvale, CA (map or Google Maps)

   Need visitor registration to enter this facility.

 

Schedule:

   6:30pm: Check-in

   7:00pm: Announcements

   7:05pm: Presentation

   8:15pm: Adjourn

 

Abstract:

In recent years, several audio technology companies and standardization organizations (including Dolby, Auro, DTS, MPEG) have developed new formats and tools for the creation, archiving and distribution of immersive audio content in the cinema or broadcast industries. These developments extend legacy multi-channel audio formats to support three-dimensional (with height) sound field encoding, along with optional audio object channels accompanied with positional rendering metadata. They enable efficient content delivery to consumer devices and flexible reproduction in multiple consumer playback environments, including headphones and frontal audio projection systems. In this talk, we'll review and illustrate the state of these developments and discuss perspectives and pending issues, including virtual reality applications.

 

Biography:

Jean-Marc Jot leads audio technology innovation for consumer electronics at DTS, now part of Tessera Holding Corporation. Previously, he led the design and development of Creative Labs’ SoundBlaster audio processing and architectures, including the EAX and OpenAL technologies for game 3D audio authoring and rendering. Before relocating to the US in the late 90's, he conducted research at the Institut de Recherche et Coordination Acoustique / Musique in Paris (IRCAM), where he designed and developed the IRCAM Spat software suite for immersive audio composition in computer music creation, performance and virtual reality. He is a recipient of the Audio Engineering Society (AES) Fellowship Award and has authored numerous papers and patents on spatial audio signal processing and coding.

Have questions about Immersive, object-based multichannel audio for cinema, entertainment and VR? Contact IEEE Signal Processing Society Chapter (Santa Clara Valley)

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When & Where


AMD Commons Auditorium
991 Stewart Dr
Sunnyvale, CA 94085

Thursday, April 6, 2017 from 6:30 PM to 8:30 PM (PDT)


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IEEE Signal Processing Society Chapter (Santa Clara Valley)

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Immersive, object-based multichannel audio for cinema, entertainment and VR
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