San Francisco, California
London, United Kingdom
**TICKETS ALSO AVAILABLE AT THE DOOR. CASH ONLY PLEASE. THANK YOU!**
**THIS PANEL WILL BE RECORDED. USE HASHTAG #IGDALAST TO LIVETWEET OR ASK QUESTIONS FROM AFAR.**
invites you to a panel discussion with
Neil Druckmann, Ricky Cambier and Anthony Newman
from Santa Monica's very own
on the design and development of
and the Left Behind DLC!
Topics will include narrative, character, level and technical design!
7 p.m. -- Pre-panel mixer
7:30 p.m. -- Panel discussion with Neil Druckmann, Ricky Cambier and Anthony Newman
8:15 p.m. -- Open Q&A, so come prepared with questions!
Find us inside the 2900 Building at the Art Institute in Santa Monica.
The Art Institute is located at 2900 31st St, Santa Monica.
Please check in at the security desk, then follow the hall to the second room on the left.
Parking in the 31st Street Circle is free after 6 p.m. Otherwise, take a ticket and park in the Art Institute lot, but be sure to receive a validation from our Art Institute hosts before 8 p.m. to avoid paying the fees.
Event admission is $10, which will go towards website hosting and design, chapter mailing list tools, event promotion and advertising, future events and more!
*No refunds. No refunds within 24 hours of event. No refunds for no-shows. Thank you for your understanding.
About Neil Druckmann
Neil Druckmann is the Creative Director and Writer of The Last of Us. He previously worked as a Writer and Designer on Uncharted: Drake’s Fortune and Uncharted 2: Among Thieves. Neil is also the writer and creator of the graphic novel, A Second Chance at Sarah.
About Ricky Cambier
Ricky Cambier is a Game Designer at Naughty Dog. He has been making games since age 12 when he first learned to program in BASIC on an Apple II computer. After earning his Computer Science degree at Cal Poly San Luis Obispo, he gained experience developing visceral stories by spending the next five years studying and creating original theatre in the United States and Europe. He co-founded theatre companies in Rhode Island, Austin, Texas, and New York. Ricky returned to his video game roots in 2005 and has shipped nine titles including The Sims Stories, Wii: Ghostbusters, Wii: The Force Unleashed II, Cook Or Be Cooked, Uncharted 3: Drake’s Deception and The Last of Us.
About Anthony Newman
Anthony Newman is a Game Designer at Naughty Dog, most recently the melee combat designer on The Last of Us and writer of acclaimed sci-fi epic Savage Starlight. Previously he worked as a gameplay scripter on Uncharted 2: Among Thieves and Uncharted 3: Drake's Deception. He is a graduate of Brown University and has a really cute dog.
When & Where
The International Game Developers Association is the largest non-profit membership organization serving individuals who create video games. We bring together developers at conferences, in local chapters and in special interest groups to improve their lives and craft.