HTML5 Battles Flash11: Simple Games Creative and Business Contrasts and Opportunities
- HTML5 Battles Flash11: Simple Games
Creative and Business Contrasts and Opportunities
An exploration of the potential for game creation using HTML5 or Flash and ubiquitous backend technologies. It is broadly agreed that the recently introduced HTML5 standard will be a leading means of developing web-based and mobile game content over the next few years.
Is Flash an effective tool for game creation and distribution? Philadelphia is a big town for Flash development, and that’s reflected in the number of people making games in Flash for a variety of purposes. How can a developer make money executing Flash or HTML game development, and what are the pluses and minuses of its use, especially in light of Adobe’s recent announcements about mobile technology?
A conversation about making games that rely on being in actual physical locations to advance gameplay. Thanks to the presence of an active civic-hacking community and Azavea, a leader in applications employing geographic data, Philadelphia is a center for geo-data applications, with opportunities for games in this area further enhanced by the Apps and Maps initiative in North Philadelphia.
Our panel will include Michelle Masucci, the Chair of Temple University’s Department of Geography and Urban Studies and co-principal investigator of Apps and Maps; Mark Head, Developer Evangelist for Voxeo Labs, and an active advocate for open government data and civic hacking events; Tamara Manik-Perlman, of Azavea, who has extensive background in user experience design and geospatial analysis, and has been project manager on a citizen science and education game being developed with support from the National Science Foundation.
- Reality Games (and the Benefits of Going Low-Tech)
New technology gives us the opportunity us to build smarter games, and allows gaming to enter practically any element of our lives. But the games of the future aren’t virtual…at least, not entirely. Obscure Games founder Adam Nelson discusses the future of kinetic games, the value of unmediated human-to-human interaction, and the effects of play in the real world.
- Selling the Game
A panel discussing how a game is sold under several models. Over the past few years, we have seen a massive transition in sales model and distribution channel to online and mobile app stores. The conventional publisher is no longer a required pipeline for funding and distribution, but they do still exist, and remain the primary funding source for games.
In this environment, how does one fund game creation, and how does one then sell a game when the old model of physical product sale is largely irrelevant (at least to the startup developer).
Our panel will include: Corey Wade, from leading industry PR firm Sandbox Strategies, attorney Sean Kane (from Pilsbury Winthrop’s Game Group), a popular speaker for his expertise in online IP and the game industry.
When & Where
Philadelphia Game Lab
The Philadelphia Game Lab work in game technology and creative development in the Philadelphia region. You can read more about us at http://PhiladelphiaGameLab.org