$506.25 – $968.75

GRAPP 2019 - 14th International Conference on Computer Graphics Theory and...

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Prague

Prague

Czechia

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GRAPP 2019 - 14th International Conference on Computer Graphics Theory and Applications


GRAPP is part of VISIGRAPP, the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications.
Registration to GRAPP allows free access to all other VISIGRAPP conferences.


Upcoming Deadlines

Regular Paper Submission: October 1, 2018

Regular Paper Authors Notification: November 29, 2018

Regular Paper Camera Ready and Registration : December 13, 2018


The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along four main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics.


Conference Areas

1 . Geometry and Modeling

2 . Rendering

3 . Animation and Simulation

4 . Interactive Environments


Conference Chair

Jose Braz, Escola Superior de Tecnologia de Setúbal, Portugal


PROGRAM CO-CHAIRS

Ana Paula Cláudio, BioISI, Faculdade de Ciências, Universidade de Lisboa, Portugal
Kadi Bouatouch, IRISA, France


AREA CHAIRS

Jaroslav Krivanek, Charles University in Prague, Czech Republic -Rendering
Ludovic Hoyet, INRIA Rennes - Centre Bretagne Atlantique, France -Animation and Simulation
Bruno Levy, Inria Research, France -Geometry and Modeling
Maria Beatriz Carmo, BioISI, Faculdade de Ciências da Universidade de Lisboa, Portugal -Interactive Environments


Keynote Speaker

Daniel McDuff, Microsoft, United States


SCOPE

The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along four main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics. We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations. Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the conference secretariat.


CONFERENCE AREAS

Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:


1. GEOMETRY AND MODELING
2. RENDERING
3. ANIMATION AND SIMULATION
4. INTERACTIVE ENVIRONMENTS


AREA 1: GEOMETRY AND MODELING

  • Procedural and Multiresolution Modeling

  • Image-Based Modeling

  • Solid and Heterogeneous Modeling

  • Geometric Computing

  • Surface Modeling

  • Physics-Based Modeling

  • Fundamental Methods and Algorithms

  • Model Validation

  • Texture Models, Analysis, and Synthesis

  • CAGD/CAD/CAM Systems

  • Quad-Dominant Remeshing

  • Hexahedral Meshing

  • 3D Model Repair and scene reconstruction

  • Architectural Geometry

  • Processing Frameworks and Data Structures

  • Modeling and Algorithms

  • Scene and Object Modeling

  • Modeling of Natural Scenes and Phenomena


AREA 2: RENDERING

  • Real-Time Rendering

  • Shadows, Translucency and Visibility

  • High-Performance Computing and Parallel Rendering

  • Computational Photography

  • Systems and Software Architectures for Rendering

  • Volume Rendering

  • Rendering Algorithms

  • Image-Based Rendering

  • Lighting and Appearance

  • Non-Photorealistic Rendering, Painting-like rendering, Drawing

  • Rendering Hardware

  • Point-Based Rendering


AREA 3: ANIMATION AND SIMULATION

  • Real-time Clothing and virtual fashion

  • Animation from Motion Capture

  • Real-time character Animation

  • Plausible Motion Simulation

  • Animation of Particle Systems

  • Human Figure Animation

  • Crowd Simulation

  • Physics-based Animation

  • Image-based Animation

  • Modeling and Simulation for Education and Training

  • Scalable Fluid Simulation

  • Simulation of Elastic Rods, Shells, and Solids

  • Dynamic Simulation of Physical Behaviour

  • Animation Algorithms and Techniques

  • Real-time Visual Simulation

  • Special Effects

  • Facial Animation

  • Animation Systems


AREA 4: INTERACTIVE ENVIRONMENTS

  • Procedural and interactive artworks

  • Graphical Interfaces

  • Virtual Humans and Artificial Life

  • Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients

  • Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs

  • Sketch-based Interfaces

  • Virtual Reality Tools and Languages

  • Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web

  • e-Learning Applications and Computer Graphics

  • Games for Education and Training

  • Human Performance and Usability of Virtual Environments

  • Augmented, Mixed and Virtual Environments

  • Virtual Tours

  • Hardware Technologies for Augmented, Mixed and Virtual Environments

  • Collaborative Augmented, Mixed and Virtual Environments

  • Distributed Augmented, Mixed and Virtual Reality

  • Real-time Graphics

  • Advanced User Interfaces

  • Mobile Interfaces


Please contact the event manager Marilyn (marilyn.b.turner@nyeventslist.com ) below for:
- Multiple participant discounts
- Price quotations or visa invitation letters
- Payment by alternate channels (PayPal, check, Western Union, wire transfers etc)
- Event sponsorships

NO REFUNDS ALLOWED ON REGISTRATIONS
Service fees included in this listing.
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