geekSessions 2.0: The Art and Science of UI @ Founders Den
Thanks to geekSessions alumnus Jonathan Abrams, we’re teaming up with Founders Den to host the this event.
In addition to the great speakers and savvy crowd, around 50 Founders Den (Founders, Investors, and Advisors) people will be at the event!
What: geekSessions 2.0: The Art and Science of UI
When: Tuesday, February 22nd, 6:30pm-10:30pm
6:30pm – Registration, Networking, Free Beer, Snacks
7:30pm – Panel discussion and Q&A (bar closed)
9:00pm – More Free Beer, more networking
Follow @geeksessions for event updates, FREE TICKETS, and Discounts!
About the Speakers
Chris made Apple iOS users cheer in 2010 when he released the open source “Smokescreen” beta. Smokescreen automatically converts Flash (SWF) to HTML5. Chris will give us the rundown on Smokescreen from a technical perspective and talk about his Flash to HTML5 magic!
Martin created Sarien.net which is an HTML5 based retro game emulator and multiplayer social experience. Sarien.net enables anyone with an HTML5 capable device to play classic Sierra games like Space Quest (awesome on iPad) and Leisure Suit Larry. It also enables users to play these games in a multiplayer mode and interact with others in the game world.
Creative Director, Sencha
VP Product, SimpleGeo
Jeffrey spent nearly seven years as Chief Creative Officer of Threadless.com, focused on overall creative direction, design and product development/strategy. During his time there, they built the company from a profitable side-project into a multi-million dollar brand with an active, thriving online-community of over a million tee shirt and design enthusiasts. After Threadless, Jeffrey spent some time as Digg’s Director of Design, and is now working to make it less complicated for developers to add location features to their web and mobile applications as VP of Product at SimpleGeo.
Director of Design, Social Chocolate
Chelsea Howe is currently Director of Design at Social Chocolate. Previously, she worked at Zynga as a Designer on FarmVille. Prior to her social gaming experience, she co-founded Proper Walrus to develop quirky, experimental indie games like Tipoli. She also worked at ActionXL designing and producing motion PC and mobile games, and at Cornell University as a game design instructor for the outreach portion of an NSF-funded research grant.
If you’re doing something great in the UI space and want to share, get in touch with us!
When & Where
MLconf- The Machine Learning Conference
MLconf gathers communities to discuss the recent research and application of Algorithms, Tools, and Platforms to solve the hard problems that exist within organizing and analyzing massive and noisy data sets.