GAMES@CODAME (Aug 1)
Wednesday, August 1, 2012 from 6:30 PM to 9:30 PM (PDT)
San Francisco, CA
GAMES@CODAME is a bi-monthly event covering all aspects of building Multiplatform Games in Flash, HTML5 & Native. This is a gaming group for game designers, developers and artists, located and hosted in San Francisco, focused and aim to involve audience and speakers at the national level as part of the CODAME ART-TECH Festival program. The events are also live streamed.
[6:30 - 7:00]
Pizza, Beers & Mingle
Each session is of 30 min each + Q&A
[7:00 - 7:30]
Alec McEachran, Lead Software Engineer at Kabam, introducing Entity Systems.
An increasingly popular way of organizing game code that was originally developed by the console gaming industry. Entity Systems can help you build games more quickly and elegantly, just as the enterprise and web world uses MVC.
Find out how Entity Systems can:
• help you produce highly modular, low-complexity code;
• produce high-performance code;
• integrate with other frameworks for the main game shell;
• tweak gameplay and build levels within the runtime.
[7:45 - 8:15]
Starling Framework “Insider Tips”
Daniel Sperl, Framework Architect of Starling, an Open Source Game Engine for Flash.
Starling is a pure ActionScript 3 library that mimics the conventional Flash display list architecture. In contrast to conventional display objects, however, all content is rendered directly by the GPU — providing a rendering performance unlike anything before. This is made possible by Flash's "Stage3D" technology.
You can find more about Daniel and Starling here
[8:30 - 9:00]
Open Mic. 10 min. presentations from the Audience
At GAMES@CODAME we value audience interaction and encourage participation. Bring your laptop, device and your code or game to show your work. If interested please contact us.
[9:15 - 9:30]
Game Development Resource Library on the Adobe Developer Connection
[9:30 - closing bar]
Drinks with the San Francisco Creative Coders
We'll continue for drinks at the Mars bar on 7th & Brannan
When & Where
Welcome to a world where Art and Technology collide.
CODAME runs not-for-profit events to inspire through experience, pushing the boundaries of hardware, software, and physical/digital mediums with an emphasis on artistic expression and creativity. We pledge to:
+ Play together with artists, coders, designers, game developers, creators, performers and musicians.
+ Celebrate to incubate and support artists to build magic inspiring experiences combined with technology.
+ Inspire individuals, entrepreneurs, innovators, start-ups and companies by injecting creativity.
/// ANY PIXEL+BIT COUNTS
CODAME events are made possible thanks to volunteers, event donation tickets and sponsors. We welcome the opportunity for you to join us in a collaborative relationship with support, either financial or in-kind, to continue raising the bar of what’s possible at the nexus of ART+TECH. If interested supporting the CODAME initiative, consider adopting an artist, support or contact us.
/// A BIT OF HISTORY
Bruno Fonzi inspired by the amazing people he met at Interactive Conferences around the world, decided to celebrate his passion of Art and Technology back home in San Francisco. CODAME was born in 2010 on a rooftop in downtown San Francisco together with Coder/Musician/Artist Jordan Gray aka Starpause.
/// WE ARE GROWING
After 4 years and more than 40 events, 2014 marks CODAME’s most ambitious year to date. Expanding beyond its stronghold in San Francisco, the community is growing to a national level to encompass gaming, design, big data visualization, hackers, music, large-scale installations, fashion and 3D printing as well as internationally-recognized fine artists. CODAME is accelerating the way we interpret and express our rapidly changing world.
Our goals are ambitious and our audience growing. With the support of like-minded partners we plan to triple our numbers and bring the San Francisco innovative, independent, and creative spirit of CODAME around the world.
/// THE ART+TECH TEAM
A bunch of peeps with a thing for Art and Technology
Commodore (in-Chief) @BrunoFonzi
Amiga (Music Maestro) @Starpause
Acorn Atom (Master Console) @Photonburst
Atari (Artist Canvas) @Mexist
DPS 4 (Art Scientist) @Stefano001
Spectrum (Ultimate Disco) @Irene86g
Cray1 (TechArt Ninja) @KKoechley
Strela (Social Cyberfly) @OliaPospelova
Ultimatrix (Social Engineer) @FelipeBrahm
Lumio (Wiz Art) @HRegev
CRAM (Fundraising Liaison) Karen Hsu
Storm Curve (Fashion Dict8tor) @NancyGarciatv
56k (Art Procurator) @DrawDrew
Captiva (Media Magnet) Julie Goldsmith
Pixar(Video Mugler) @AniMusicSF
Kaypro (Clickety Splash) @Tarwin
JUNO-60 (Markup Master) @Gridwalk
Bitsy (Art Cluster) @KiriRong
SuperNOVA (Text Editor) @BernieSamson
Axon (Data Hacktivist) @Vagabondjack
Exit(0) (Polyglot) @jessefulton
Müse (Media Guerrilla): @_mckido
… and more than 100 amazing artists and volunteers…