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GAMES@CODAME (Aug 1)

CODAME ART+TECH

Wednesday, August 1, 2012 from 6:30 PM to 9:30 PM (PDT)

San Francisco, CA

GAMES@CODAME (Aug 1)

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Type End     Quantity
Attendee Ended Free  
Virtual attendee via video stream Ended Free  

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Event Details

GAMES@CODAME is a bi-monthly event covering all aspects of building Multiplatform Games in Flash, HTML5 & Native. This is a gaming group for game designers, developers and artists,  located and hosted in San Francisco, focused and aim to involve audience and speakers at the national level as part of the CODAME ART-TECH Festival program. The events are also live streamed. 

SCHEDULE

[6:30 - 7:00]

Pizza, Beers & Mingle

Starting Live Streaming at 7:00 on live.codame.com (Check you timezone here)

Each session is of 30 min each + Q&A

[7:00 - 7:30] 

Alec McEachran, Lead Software Engineer at Kabam, introducing Entity Systems.

An increasingly popular way of organizing game code that was originally developed by the console gaming industry. Entity Systems can help you build games more quickly and elegantly, just as the enterprise and web world uses MVC.

Find out how Entity Systems can: 
• help you produce highly modular, low-complexity code;
• produce high-performance code;
• integrate with other frameworks for the main game shell;
• tweak gameplay and build levels within the runtime.

You can follow Alec on twitter @alecmce or his blog on alecmce.com

[7:45 - 8:15] 

Starling Framework “Insider Tips”

Daniel Sperl, Framework Architect of Starling, an Open Source Game Engine for Flash.

Starling is a pure ActionScript 3 library that mimics the conventional Flash display list architecture. In contrast to conventional display objects, however, all content is rendered directly by the GPU — providing a rendering performance unlike anything before. This is made possible by Flash's "Stage3D" technology.

You can find more about Daniel and Starling here

[8:30 - 9:00] 

Open Mic. 10 min. presentations from the Audience

At GAMES@CODAME we value audience interaction and encourage participation. Bring your laptop, device and your code or game to show your work. If interested please contact us.

1) A Cross-Platform Retro Game with Raoul Duke

2) Sneak Peek of Garfield game from DeckDAQ

3) What's new in NME 3.4 with Joshua Granick 

[9:15 - 9:30] 

Game Development Resource Library on the Adobe Developer Connection

Find out more about Adobe initiative with Michelle Yaiser. More on GAMES@CODAME site.

[9:30 - closing bar] 

Drinks with the San Francisco Creative Coders

We'll continue for drinks at the Mars bar on 7th & Brannan

Stay in touch on games.codame.comFacebookGoogle+LinkedIn or follow @GamesAtCodame

Have questions about GAMES@CODAME (Aug 1)? Contact CODAME ART+TECH

When & Where


Adobe Systems Inc.
601 Townsend St.
San Francisco, CA 94103

Wednesday, August 1, 2012 from 6:30 PM to 9:30 PM (PDT)


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Organizer

CODAME ART+TECH

Where Art and Technology unite. 

CODAME produces not-for-profit ART+TECH Festivals to inspire through experience.

/// MISSION

Promoting collaboration between artists, technologists, creatives, developers, makers, interested building the future, where imagination is the only limit. CODAME aims to introduce technology to artists and technologists to value art as a vital activity for innovation and good for society. We build immersive, engaging, out of the ordinary experiences by:

Playing together with artists, coders, designers, game developers, creators, performers and musicians.

Celebrating creativity by building magic-inspiring experiences that combine art with technology. 

Inspiring individuals, entrepreneurs, innovators, start­ups and companies by injecting creativity into their lives and organizations. 

/// ORIGIN

Founded in 2010 and based in San Francisco, California, Bruno Fonzi, inspired by the creative coders, designers, artists he worked with and met at Interactive Conferences around the world,  decided to celebrate his passion of Art and Technology back home. CODAME’s first ART+TECH Festival was born on a rooftop downtown San Francisco together with Coder/Musician/Artist Jordan Gray aka Starpause. 

After 5 years and more than 60 events, 2014 marks CODAME’s most ambitious year to date. Expanding beyond its stronghold in San Francisco, the community is growing to a national level to encompass gaming, design, big data visualization, hackers, music, large-scale installations, fashion and 3D printing as well as internationally-recognized fine artists. CODAME is accelerating the way we interpret and express our rapidly changing world.

We have grown since then, we are now more than 100 amazing artists and volunteers with a thing for Art and Technology! 

/// ANY PIXEL+BIT COUNTS!

With the support of like-minded partners we plan to triple our numbers and bring the San Francisco innovative, independent, and creative spirit of CODAME around the world.  Support us!

Become a patron of the Art and Technology. Support and engage with the Artist of your choice.  Some of the Artist work is available for commission through the CODAME Adopt an Artist program.  For more information click here or just get in touch

/// THE TEAM

A bunch of peeps with a thing for Art and Technology!

In chronological order as joined…

Commodore (in-Chief) @BrunoFonzi
Amiga (Guru Meditation Handler) @Starpause
Atari (Artist Canvas) @Mexist
DPS 4 (Art Scientist) @Stefano001
Spectrum (Ultimate Disco) @Irene86g 
Cray1 (TechArt Ninja) @KKoechley
Lumio (Wiz Art) @HRegev
Pixar (Video Mugler) @AniMusicSF
JUNO-60 (Markup Master) @Gridwalk
Bitsy (Art Cluster) @KiriRong
Exit(0) (Polyglot) @jessefulton
Müse (Media Guerrilla) @_mckido
Virtual Boy (Doktor of Antinomic Discord) #JtsW 
300 DPI (Art Handler) @lovemodernart
TR-808 (Eli-Micmacs) @elimak
VC (CODAME Hustler) -  The_VC

… and more than 100 amazing artists and volunteers…


  Contact the Organizer

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