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Game UX Masterclass - Part 4/4: UX Strategy & Ethics
Explore UX strategy (scientific method, UX pipeline, UX maturity) and ethics in video game development.
When and where
Date and time
Location
Online
Refund Policy
About this event
This Session is Part 4 of a 4-session Masterclass on UX applied to the development of video games. While it can be taken independently from the 3 others, we will draw from a lot of notions tackled in the previous sessions.
Part 4: UX Strategy & Ethics (2 hours)
Game User experience (UX) is becoming trendy in the game industry, yet many game developers assume it's "just about UI", or that UX is something that can be "done later in the process". UX is a mindset, it *is* the process, and it should be the concern of everyone in the studio in order to be truly efficient. In this masterclass we will tackle how to develop UX practices in a game studio, from UX unawareness to having a centralized UX culture (including ethics considerations).
More specifically, we will tackle:
- The scientific method (user research & analytics)
- UX production pipeline
- Advancing UX maturity
- Ethics in the game industry
(Not included: Part 1 about brain limitations, & Part 2 about usability guidelines, & Part 3 about engage-ability)
Who is this for?
This Masterclass is dedicated to game developers concerned with advancing UX maturity and their production pipeline at their studio, and advancing ethics in the game industry.
Main takeaways
- Understand how to make the right decisions and solve the right problems to solve with user research and analytics.
- How to advance UX maturity in a game studio.
- How to advance ethics in the game industry.