Game Programming 2 - Monday - 12/05/16
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Game Programming 2 - Monday - 12/05/16

Game Programming 2 - Monday - 12/05/16

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Thank you for signing up for the game programming 1 course. We hope your student will have a great time learning with us this coming class session and we can't wait to see them!

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HackBG

109 East Wooster Street

Suite 5

Bowling Green, OH 43402

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Thank you for signing up for the game programming 1 course. We hope your student will have a great time learning with us this coming class session and we can't wait to see them!
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Prerequisites

You must have completed the Game Programming Level 1 to be eligable to take the Game Programming Level 2 class. If the students name is not on our list for completing the Game Programming Level 1 we will cancel your reservation.


Game Programming Level 2

This is a perfect class for those students who took the Game Programming Level 1 and want to further expand on their game programming knowledge. This is where we reinforce the basics from level 1, walk through more examples of the harder challenges, and introduce some new concepts to the students all while programing a 2d platform game. This game offers its own unique challenges that are different and harder from the level 1 challenges and helps them to understand what production game development is really like. We will be using the Stencyl program which will allow students to export their game as a flash game. During this class you will learn

  • Advanced sprite animation

  • Platform level creation

  • Advanced logic A.I.

  • Gravity

  • Platform collision detection

  • Complex enemy interactions

  • Advanced variable use

  • Functions

  • Stencyl


Overview of all classes

During each class we have both basic and challenge objectives. Students are taught all of the basic objectives during class and then given a sheet to take home with a listing of challenge objectives. But don't worry this "homework" is actually fun. This allows the students to further what they have learned and really stretch their logic and problem solving skills. Challenge objectives vary from extremely hard to fairly easy and although not required to be completed we do encourage it as students will walk away at the end of class with a much better understanding of the core concepts and how they work. We also have an online community of only students and teachers where students can ask questions, see what the objectives are, and watch videos on the different topics should they need to. Our goal in all of this is to give the students the confidence they need and the basic abilities to tackle many different problems on their own. We do not believe in just giving the answer. We expect that students come prepared to figure things out with the guidance and knowledge provided by the instructor. Instructors are also available 15 minutes before class to help work on any problems that the student may have. It is all about the student and with the help of the instructors they will learn a good deal about technology, problem solving, and themselves.


Class Schedules

This class is scheduled for every Monday starting on December 5th 2016 at 6:00pm. This session will run for a total of 6 classes (1 class every week) with a parents presentation night as an additional class after the 6. It is extrememly important that students not miss any classes in this course as each class builds on the fundamentals that were learned in the prior classes. We will be breaking from class to celebrate the holidays the week after Christmas before New Years.


Additional Resources

Each student will be given a login and password to access our website community. This community is comprised only of students and teachers to create a safe envirmoment for our students. Class information, basic and challenge objectives, and Q/A from students to teachers are just some of the things availalble on our community site. It is important that your child be able to access this online community in order to participate in the class effectively.

Time Requirement Outside of Class

Each student will need to work on their project outside of class. Generally somwhere between 2-4 hours a week will allow them to complete the objectives and be prepared for class the following week. Teachers will not be able to recap in class what the students should have completed at home.

Materials Needed

Each student will need to bring a USB thumb drive with them on the first day of class. This is where they will transport their game back and forth from home as well as where we will store their game assets. Any usb thumb drive will work as long as its 1GB or higher in size.

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HackBG

109 East Wooster Street

Suite 5

Bowling Green, OH 43402

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