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Game Design: The Dark Art of Human Motivation

IEEE - Consultants' Network of Silicon Valley (CNSV)

Tuesday, December 13, 2016 from 7:00 PM to 9:00 PM (PST)

Game Design: The Dark Art of Human Motivation

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Type Remaining End Quantity
Free Ticket
EVERY ATTENDEE MUST BE REGISTERED AND HAVE A PHOTO ID FOR ENTRY!
27 Tickets Dec 13, 2016 Free  

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Event Details


Main Meeting Details (7-9pm)

As computing grows in its ubiquity in human experience, issues of Human-Computer Interaction (HCI) and User Experience are correspondingly more conspicuous. The video game industry has had HCI at its absolute core for more than 30 years.

As computer gaming has become mainstream and matured in its forms and methods, theoreticians have begun to articulate an understanding of the particular characteristics of games. These characteristics hold the unique position of engaging users in completely self-contained environments of HCI, and can evoke a range of emotions as wide as any other expressive medium.

Is game design a form of engineering? Is it art? Is it a methodology? It’s all those things, combined into a brew that is as mysterious to outsiders as it is powerful to its consumers. This talk will show how computer game design holds a large number of lessons and keys of which designers and engineers should be aware as computers embed themselves further into everyday life.

IMPORTANT DETAIL

We have had many people sign up but not attend, so please insure that you really plan to attend before signing up.  Thanks.

About the speaker, Michael "MJ" John

Michael “MJ” John is the Program Director at the Games and Playable Media Masters Degree Program at the UC Santa Cruz Silicon Valley Campus. He is responsible for the overall curriculum, and for the teaching of masters level students in game design and development.

Michael was previously Game Director at GlassLab – a groundbreaking collaboration between forces in game development and learning – where he managed both game and technology development. He is a 20+ year veteran of the commercial games industry, having worked with companies such as Universal Studios, Sony Computer Entertainment, 2K Games and Electronic Arts. His commercial oeuvre includes the original Spyro the Dragon trilogy, the PSP Classic Daxter, and work on the God of War series.

Michael has been an adjunct professor in game design for USC’s School of Cinematic Arts and is a frequent speaker on the creative process, product development, and innovation, as well as advancing the field of games and learning.

NVIDIA Corp., Santa Clara
2800 Scott Blvd., Santa Clara, CA 95050
Bldg. E (use East lobby entrance, facing Scott Blvd.)
Marco Polo Conference Room
Don't use main entrance! East lobby entrance faces Scott Blvd., and is easily seen from Scott Blvd.

Have questions about Game Design: The Dark Art of Human Motivation? Contact IEEE - Consultants' Network of Silicon Valley (CNSV)

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When & Where


NVIDIA Corp.
2800 Scott Blvd.
Bldg. E: Marco Polo Conference Room
Santa Clara, CA 95050

Tuesday, December 13, 2016 from 7:00 PM to 9:00 PM (PST)


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Organizer

IEEE - Consultants' Network of Silicon Valley (CNSV)

Find out more about the IEEE Consultants' Network of Silicon Valley (IEEE-CNSV) at: 

CaliforniaConsultants.org

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Game Design: The Dark Art of Human Motivation
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