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FlashONGames (FoG)

CODAME ART+TECH

Tuesday, May 3, 2011 from 6:30 PM to 9:00 PM (PDT)

San Francisco, CA

FlashONGames (FoG)

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Virtual attendee via video stream Ended Free  

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Event Details

 

Another event not to be missed!

Building Multi Platform Games in Flash, HTML5 and Native Applications with haXe


Schedule:

6:30pm Pizza and beers!

7:30pm Live Streaming starting with:

Tarwin Stroh-Spijer, Director at TouchMyPixel



In this session Tarwin will have an introduction on how haxe can help to extend your Flash knowledge for use on other platforms, to Flash, JavaScript (HTML 5), to CPP, and even take your kills of working with Flash and use it on the server!

About Tarwin:

Tarwin is a self taught programmer who loves the power that programming brings him, especially when joined with the reach of the WWW. He has worked as a freelance web designer and developer for almost 15 years. He also worked as a DVD author but was saved from that by the insistence of a university mate with whom he started Touch My Pixel where we got to spend just under two years creating the Flash game Scarygirl - which might just be the longest time spent on making a game in Flash ever?

Tarwin has also taught Multimedia Design at Monash University in Melbourne Australia and been part of small creating interactive artwork, some of which has been displayed internationally at the Taiwan Biennale, 2008, and another which won the prestigious Queensland Premiere's prize in 2010.

You can follow Tarwin on Twitter: @Tarwin or read his Blog on blog.touchmypixel.com


About Flash On Games

Multiscreen gaming with the Flash Platform - Desktop, Web and Devices.

A flash gaming group located and hosted in San Francisco, focused and aim to involve audience and speakers at the national level.


FlashOnGames covers all aspects of a flash gaming development phases, design best practices and technical challenges. Covering the entire gaming lifecycle, from the initial concept game idea, the designer and developer workflows, testing aspects and customers feedback and delivery.

It explores the gaming ecosystem, social platforms, frameworks, distribution, marketplace for the multiscreen gaming.

The sessions will have two sessions with 30 minutes available for each presentation. Extra time will be used as an opportunity for guests to mingle, get to know each others and ask questions to the presenters or the audience.

Visit flashongames.com to know more about the next event.

All sessions will be broadcasted live and recorded on live.flashongames.com

Follow us on Twitter @FlashOnGames


 

Have questions about FlashONGames (FoG)? Contact CODAME ART+TECH

When & Where


Adobe Systems Inc.
601 Townsend St.
San Francisco, CA 94103

Tuesday, May 3, 2011 from 6:30 PM to 9:00 PM (PDT)


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Organizer

CODAME ART+TECH

Where Art and Technology unite. 

CODAME produces not-for-profit ART+TECH Festivals to inspire through experience.

/// MISSION

Promoting collaboration between artists, technologists, creatives, developers, makers, interested building the future, where imagination is the only limit. CODAME aims to introduce technology to artists and technologists to value art as a vital activity for innovation and good for society. We build immersive, engaging, out of the ordinary experiences by:

Playing together with artists, coders, designers, game developers, creators, performers and musicians.

Celebrating creativity by building magic-inspiring experiences that combine art with technology. 

Inspiring individuals, entrepreneurs, innovators, start­ups and companies by injecting creativity into their lives and organizations. 

/// ORIGIN

Founded in 2010 and based in San Francisco, California, Bruno Fonzi, inspired by the creative coders, designers, artists he worked with and met at Interactive Conferences around the world,  decided to celebrate his passion of Art and Technology back home. CODAME’s first ART+TECH Festival was born on a rooftop downtown San Francisco together with Coder/Musician/Artist Jordan Gray aka Starpause. 

After 5 years and more than 60 events, 2014 marks CODAME’s most ambitious year to date. Expanding beyond its stronghold in San Francisco, the community is growing to a national level to encompass gaming, design, big data visualization, hackers, music, large-scale installations, fashion and 3D printing as well as internationally-recognized fine artists. CODAME is accelerating the way we interpret and express our rapidly changing world.

We have grown since then, we are now more than 100 amazing artists and volunteers with a thing for Art and Technology! 

/// ANY PIXEL+BIT COUNTS!

With the support of like-minded partners we plan to triple our numbers and bring the San Francisco innovative, independent, and creative spirit of CODAME around the world.  Support us!

Become a patron of the Art and Technology. Support and engage with the Artist of your choice.  Some of the Artist work is available for commission through the CODAME Adopt an Artist program.  For more information click here or just get in touch

/// THE TEAM

A bunch of peeps with a thing for Art and Technology!

In chronological order as joined…

Commodore (in-Chief) @BrunoFonzi
Amiga (Guru Meditation Handler) @Starpause
Atari (Artist Canvas) @Mexist
DPS 4 (Art Scientist) @Stefano001
Spectrum (Ultimate Disco) @Irene86g 
Cray1 (TechArt Ninja) @KKoechley
Lumio (Wiz Art) @HRegev
Pixar (Video Mugler) @AniMusicSF
JUNO-60 (Markup Master) @Gridwalk
Bitsy (Art Cluster) @KiriRong
Exit(0) (Polyglot) @jessefulton
Müse (Media Guerrilla) @_mckido
Virtual Boy (Doktor of Antinomic Discord) #JtsW 
300 DPI (Art Handler) @lovemodernart
TR-808 (Eli-Micmacs) @elimak
VC (CODAME Hustler) -  The_VC

… and more than 100 amazing artists and volunteers…


  Contact the Organizer

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