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FlashONGames (FoG) after FlashGamingSummit

CODAME ART+TECH

Monday, February 28, 2011 from 6:30 PM to 9:00 PM (PST)

San Francisco, CA

FlashONGames (FoG) after FlashGamingSummit

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Event Details

Flash On Games

A flash gaming group located and hosted in San Francisco, focused and aim to involve audience and speakers at the national level.

 

Multiscreen gaming with the Flash Platform - Desktop, Web and Devices

 

Next Meeting: 28th February 2011

 

We are happy to announce another amazing FlashONGames event, joining forces with our SanFlashcisco friends the day after the Flash Gaming Summit

 

Kabam

 

This is another Event to not be missed!

 

Either Online or in Person, make sure to register.flashongames.com and mark your calendar! Big thanks to our sponsor Kabam for the pizza and drinks!

 

Our Schedule:

 

6:30pm Pizza and beers!

 

7:00pm Live Streaming starting with…

 

Building Gameplay with PushButton Engine

 

by Ben Garney, flash dev working on pushbuttonengine.com

Behind the physics, rendering, sound and UI systems of every game lies the heart - the gameplay code. Starting with the PushButton Engine, learn how to build your game simulation using iterative models, finite state machines, events, data-driven techniques. You’ll leave with the knowledge to model any game situation you need.

You can follow Ben on Twitter: @bengarney or read his Blog on bengarney.com

8:00 pm

A Molehill game: Zombie Tycoon

By Luc Beaulieu, chief technology officer (CTO) at Frima Studio 

Luc will share his experience in making one of the first Molehill games, Zombie Tycoon Molehill. During this interactive session, we will go through the development process of a full 3D game using Molehill, with tips and tricks to get the best of the new API. This session will demonstrate the full potential of Molehill with a focus on design and art.

You can follow Frima on Twitter: @FrimaGames

9:00 A Mystery Guest with some news for us flash developers!!!

 

 

 

 

 

 

 

 

About

FlashOnGames covers all aspects of a flash gaming development phases, design best practices and technical challenges. Covering the entire gaming lifecycle, from the initial concept game idea, the designer and developer workflows, testing aspects and customers feedback and delivery.

 

It explores the gaming ecosystem, social platforms, frameworks, distribution, marketplace for the multiscreen gaming.

 

The sessions will have two sessions with 30 minutes available for each presentation. Extra time will be used as an opportunity for guests to mingle, get to know each others and ask questions to the presenters or the audience.

 

Visit flashongames.com to know more about the next event.

 

All sessions will be broadcasted live and recorded on live.flashongames.com

 

Follow us on Twitter @FlashOnGames 

Have questions about FlashONGames (FoG) after FlashGamingSummit? Contact CODAME ART+TECH

When & Where


Adobe Systems Inc.
601 Townsend St.
San Francisco, CA 94103

Monday, February 28, 2011 from 6:30 PM to 9:00 PM (PST)


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Organizer

CODAME ART+TECH

Where Art and Technology unite. 

CODAME produces not-for-profit ART+TECH Festivals to inspire through experience.

/// MISSION

Promoting collaboration between artists, technologists, creatives, developers, makers, interested building the future, where imagination is the only limit. CODAME aims to introduce technology to artists and technologists to value art as a vital activity for innovation and good for society. We build immersive, engaging, out of the ordinary experiences by:

Playing together with artists, coders, designers, game developers, creators, performers and musicians.

Celebrating creativity by building magic-inspiring experiences that combine art with technology. 

Inspiring individuals, entrepreneurs, innovators, start­ups and companies by injecting creativity into their lives and organizations. 

/// ORIGIN

Founded in 2010 and based in San Francisco, California, Bruno Fonzi, inspired by the creative coders, designers, artists he worked with and met at Interactive Conferences around the world,  decided to celebrate his passion of Art and Technology back home. CODAME’s first ART+TECH Festival was born on a rooftop downtown San Francisco together with Coder/Musician/Artist Jordan Gray aka Starpause. 

After 5 years and more than 60 events, 2014 marks CODAME’s most ambitious year to date. Expanding beyond its stronghold in San Francisco, the community is growing to a national level to encompass gaming, design, big data visualization, hackers, music, large-scale installations, fashion and 3D printing as well as internationally-recognized fine artists. CODAME is accelerating the way we interpret and express our rapidly changing world.

We have grown since then, we are now more than 100 amazing artists and volunteers with a thing for Art and Technology! 

/// ANY PIXEL+BIT COUNTS!

With the support of like-minded partners we plan to triple our numbers and bring the San Francisco innovative, independent, and creative spirit of CODAME around the world.  Support us!

Become a patron of the Art and Technology. Support and engage with the Artist of your choice.  Some of the Artist work is available for commission through the CODAME Adopt an Artist program.  For more information click here or just get in touch

/// THE TEAM

A bunch of peeps with a thing for Art and Technology!

In chronological order as joined…

Commodore (in-Chief) @BrunoFonzi
Amiga (Guru Meditation Handler) @Starpause
Atari (Artist Canvas) @Mexist
DPS 4 (Art Scientist) @Stefano001
Spectrum (Ultimate Disco) @Irene86g 
Cray1 (TechArt Ninja) @KKoechley
Lumio (Wiz Art) @HRegev
Pixar (Video Mugler) @AniMusicSF
JUNO-60 (Markup Master) @Gridwalk
Bitsy (Art Cluster) @KiriRong
Exit(0) (Polyglot) @jessefulton
Müse (Media Guerrilla) @_mckido
Virtual Boy (Doktor of Antinomic Discord) #JtsW 
300 DPI (Art Handler) @lovemodernart
TR-808 (Eli-Micmacs) @elimak
VC (CODAME Hustler) -  The_VC

… and more than 100 amazing artists and volunteers…


  Contact the Organizer

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