FlashONGames (FoG) after FlashGamingSummit
Monday, February 28, 2011 from 6:30 PM to 9:00 PM (PST)
San Francisco, CA
A flash gaming group located and hosted in San Francisco, focused and aim to involve audience and speakers at the national level.
Multiscreen gaming with the Flash Platform - Desktop, Web and Devices
Next Meeting: 28th February 2011
This is another Event to not be missed!
6:30pm Pizza and beers!
7:00pm Live Streaming starting with…
Building Gameplay with PushButton Engine
by Ben Garney, flash dev working on pushbuttonengine.com
Behind the physics, rendering, sound and UI systems of every game lies the heart - the gameplay code. Starting with the PushButton Engine, learn how to build your game simulation using iterative models, finite state machines, events, data-driven techniques. You’ll leave with the knowledge to model any game situation you need.
A Molehill game: Zombie Tycoon
By Luc Beaulieu, chief technology officer (CTO) at Frima Studio
Luc will share his experience in making one of the first Molehill games, Zombie Tycoon Molehill. During this interactive session, we will go through the development process of a full 3D game using Molehill, with tips and tricks to get the best of the new API. This session will demonstrate the full potential of Molehill with a focus on design and art.
You can follow Frima on Twitter: @FrimaGames
9:00 A Mystery Guest with some news for us flash developers!!!
FlashOnGames covers all aspects of a flash gaming development phases, design best practices and technical challenges. Covering the entire gaming lifecycle, from the initial concept game idea, the designer and developer workflows, testing aspects and customers feedback and delivery.
It explores the gaming ecosystem, social platforms, frameworks, distribution, marketplace for the multiscreen gaming.
The sessions will have two sessions with 30 minutes available for each presentation. Extra time will be used as an opportunity for guests to mingle, get to know each others and ask questions to the presenters or the audience.
Visit flashongames.com to know more about the next event.
All sessions will be broadcasted live and recorded on live.flashongames.com
Follow us on Twitter @FlashOnGames
When & Where
Welcome to a world where Art and Technology collide.
CODAME runs not-for-profit events to inspire through experience, pushing the boundaries of hardware, software, and physical/digital mediums with an emphasis on artistic expression and creativity. We pledge to:
+ Play together with artists, coders, designers, game developers, creators, performers and musicians.
+ Celebrate to incubate and support artists to build magic inspiring experiences combined with technology.
+ Inspire individuals, entrepreneurs, innovators, start-ups and companies by injecting creativity.
/// ANY PIXEL+BIT COUNTS
CODAME events are made possible thanks to volunteers, event donation tickets and sponsors. We welcome the opportunity for you to join us in a collaborative relationship with support, either financial or in-kind, to continue raising the bar of what’s possible at the nexus of ART+TECH. If interested supporting the CODAME initiative, consider adopting an artist, support or contact us.
/// A BIT OF HISTORY
Bruno Fonzi inspired by the amazing people he met at Interactive Conferences around the world, decided to celebrate his passion of Art and Technology back home in San Francisco. CODAME was born in 2010 on a rooftop in downtown San Francisco together with Coder/Musician/Artist Jordan Gray aka Starpause.
/// WE ARE GROWING
After 4 years and more than 40 events, 2014 marks CODAME’s most ambitious year to date. Expanding beyond its stronghold in San Francisco, the community is growing to a national level to encompass gaming, design, big data visualization, hackers, music, large-scale installations, fashion and 3D printing as well as internationally-recognized fine artists. CODAME is accelerating the way we interpret and express our rapidly changing world.
Our goals are ambitious and our audience growing. With the support of like-minded partners we plan to triple our numbers and bring the San Francisco innovative, independent, and creative spirit of CODAME around the world.
/// THE ART+TECH TEAM
A bunch of peeps with a thing for Art and Technology
Commodore (in-Chief) @BrunoFonzi
Amiga (Music Maestro) @Starpause
Acorn Atom (Master Console) @Photonburst
Atari (Artist Canvas) @Mexist
DPS 4 (Art Scientist) @Stefano001
Spectrum (Ultimate Disco) @Irene86g
Cray1 (TechArt Ninja) @KKoechley
Strela (Social Cyberfly) @OliaPospelova
Ultimatrix (Social Engineer) @FelipeBrahm
Lumio (Wiz Art) @HRegev
CRAM (Fundraising Liaison) Karen Hsu
Storm Curve (Fashion Dict8tor) @NancyGarciatv
56k (Art Procurator) @DrawDrew
Captiva (Media Magnet) Julie Goldsmith
Pixar(Video Mugler) @AniMusicSF
Kaypro (Clickety Splash) @Tarwin
JUNO-60 (Markup Master) @Gridwalk
Bitsy (Art Cluster) @KiriRong
SuperNOVA (Text Editor) @BernieSamson
Axon (Data Hacktivist) @Vagabondjack
Exit(0) (Polyglot) @jessefulton
Müse (Media Guerrilla): @_mckido
… and more than 100 amazing artists and volunteers…