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Education Game Design: How to Attract, Engage, and Convert Users

LearnLaunch

Monday, February 11, 2013 from 5:00 PM to 7:00 PM (EST)

Boston, MA

Education Game Design: How to Attract, Engage, and Convert...

Ticket Information

Ticket Type Remaining Sales End Price Fee Quantity
2/11 Education Game Design Class Sold Out Ended $20.00 $2.09

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Event Details

Are you interested in building an educational mobile app but don't know where to start? Come learn about best practices for creating a game that not only engages users, but also helps them learn something new.

Learn about basic principals of game design, what's happening in the industry, and what has and hasn't worked in education. You'll learn what gamification is and how it can help your user experience, the latest trends in gamificiation and game design, the basic principals of playful design, and how you can make your products and processes more engaging.

This class will be highly interactive and limited to 20 students to ensure that you have ample time to interact with the instructors and your peers.

*Service providers are welcome to attend, but we have a strict no selling policy during classes.*

Agenda:
5:00-5:30 pm: Networking

5:30-7:00 pm: Class

Meet The Instructors

Kellian Adams
Co-Founder, Green Door Labs
As a former middle school teacher and later, director of cultural projects at SCVNGR, Kellian has substantial experience with accessing hard-to-engage audiences through games. Her projects include Murder at the Met (Mobile Web), the GoSmithsonian Trek (iOS and Android) and Agents of Change (iOS and web).

Have questions about Education Game Design: How to Attract, Engage, and Convert Users? Contact LearnLaunch

When & Where



Nutter McClennen & Fish
155 Seaport Blvd
Boston, MA 02210

Monday, February 11, 2013 from 5:00 PM to 7:00 PM (EST)


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Organizer

LearnLaunch

The mission of LearnLaunch is to increase learning by providing support for the creation and growth of education technology and learning companies in New England. LearnLaunch offers classes, peer group learning, conferences, networking opportunities and other educational services to individuals and organizations seeking to work with educators, students and families to enable the growth and success of the learning ecosystem.

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