Focuses on making good design decisions quickly and confidently, while avoiding the poor design decisions developers tend to make. (Hint: Focusing on feature lists and mechanical usability leads to poor decisions.) Targeted primarily at technical teams of developers and managers. All exercises involve designing a mobile retail app.
- The problem: Don’t design like a programmer!
- Intro to the approach and the workshop exercise
- Design a mobile app in 10 steps
- Step 1: Define the value proposition
- Step 2: Define the personas
- Step 3: Define the scenarios
- Step 4: Make it a human conversation
- Step 5: Effective sketching
- Step 6: Make it mobile
- Step 7: Design the app!
- Step 8: Make it intuitive
- Step 9: Make it simple
- Step 10: Review your app, compare with the pros
About the instructor
Everett McKay is Principal of UX Design Edge and has been teaching UX design to software professionals since 2003. He has delivered UX design workshops, including this one, to an international audience that includes Europe (UK, Ireland, Poland, Greece, Turkey), Asia (India, China), South America (Argentina), and Africa (South Africa, Cameroon). Everett is author of Intuitive UI: Eight step to an intuitive UI and UI is Communication: How to design intuitive, user-centered user interfaces by focusing on effective communication. While at Microsoft, he was responsible for writing and evangelizing the Windows 7 User Experience Guidelines.