DMALA February 2014 Wacom & Us
Tuesday, February 18, 2014 from 7:00 PM to 9:00 PM (PST)
Los Angeles, CA
Whatever your skill level of Wacom user you may be (Advanced or no-experience at all), come join us for a social night of artist presentations, hands-on areas, and LONGER NETWORKING TIME!
Artists who are using Wacom every day will come show how they're using the gear to get work done. Not only is it going to be a series of demos on design, but some tips and tricks that you can integrate into your Wacom practice. If you're painting, creating vector images, sculpting 3D, or animating, join us to watch some artists show their work, and try out some new Wacom hardware too!
Justin "Goby" Fields
Justin is a Concept Artist from Los Angeles, and currently works in the film and game industries. He has worked at several studios, including Sony Imageworks, Amalgamated Dynamics, Inc., Aaron Sims Company, Imaginary Forces among others. His credits include Iron man 3, Direct TV, Jupiter Ascending, Maleficent, Noah, Dawn of the Planet of the Apes, Firelight, Blink, Falling Skies, The Wolverine, Goosebumps.
Sebastian has a passion for learning and sharing with others so he’s the perfect one to help you get the most from your Astute Graphics tools. You can follow his work on various Social Media outlets and video tutorials on YouTube focusing on Adobe Illustrator and Adobe Photoshop.
Tamara Gray Smith
Artist, Inventor, ...
Tamara is a talented artist who draws everywhere she can, including mobile... using Wacom. Not only is she an artist, but she has recently started a kickstarter project for artists, animators, and anyone who likes to draw on their iPad. She'll have more news for me soon... and then I'll put it up!
We will have a few separate - SHORT - artist presentations. They've got some great tips to share with everyone, so we need to give them time to help us out.
They're going to stick around in mini-presentation pods around the theater.
So if you want to see them work, or ask specific questions, you can!
We're going to have mini-pods set up around the theater/lobby areas. After our main presentations, we're going to have different stations where you can talk to artists or each other about Animation/Illustration/Character/3DSculpting
Or you can just hang out in the theater seats and catch up with friends
(+KTIsabelle's Public House Hangout!)
After you've had some time to put a stylus in your hands, or watch someone craft some digital design with Wacom gear, grab a seat and get your ticket out for some awesome door prizes. (You may need to fill out some cards)
Each month, we seem to find jobs for many members, but it help us (and other members) get familiar with your work. Also - you inspire others.
WORDPRESS NEEDS YOU
We've launched a new look for the DMALA website. Currently, the direct URL is http://dmala.wordpress.com. We'll be moving back to HermosaWave once we start to build this up. Got any ideas? We wanna hear 'em.
- Twitter : http://twitter.com/dmala
- Toolfarm (http://tinyurl.com/TFdmala) Thanks to our friend @MicheleYamazaki @toolfarm; you can save some crazy money on software. Gotta use our member link! (or call them and let them know you're referred by us - yes non-members can use the link)
OUR AWESOME SPONSORS ACTUALLY SPONSOR YOU...
YES! Part of our evening is going to feature our door prize drawing. Everyone who comes gets a ticket.
The prizes are offered by the companies who help you make your work better - please click on their links and check out their gear...
ARE YOU A MEMBER OF OUR FB PAGE? You should be. Jobs, Specials, News, More...
GOT A COMMENT? SUGGESTION? WANT TO GIVE A PRESENTATION? WANT DIFFERENT PIZZA? Shoot me an email.
When & Where
Digital Media Artists \ Los Angeles
Digital Media Artists / Los Angeles (DMA/LA) is an association for professionals creating imagery for video, film, and other media using desktop tools. MGLA was formed in August 1997 through the merger of several previously-existing groups. DMA/LA is an extention of that - continuing in 2008. DMA/LA's area of discussions are not restricted to a specific hardware or software solution, understanding that an artist often has to employ 2D, 3D, and other digital tools to realize their vision - and that artistic inspiration can be universal.