San Francisco, California
London, United Kingdom
This event is open to GGC faculty & staff only.
Digital Learning Track: Introduction to Virtual Reality
Virtual reality is a term used to describe a three-dimensional computer-generated environment that a user can explore and interact with using an avatar (a three-dimensional virtual representation of the person). This workshop will discuss the characteristics and advantages of virtual reality (as well as what distinguishes augmented or mixed reality from virtual reality), and showcase some examples of free and easily accessible virtual worlds. Participants will also have an opportunity to experience a selection of virtual reality demos using immersive VR headsets (such as the Oculus Rift, HTC Vive, and Microsoft Hololens).
Learning Outcomes - Participants will be able to:
- Define virtual reality
- Distinguish virtual reality from augmented (or mixed) reality
- Discuss some of the advantages and disadvantages of virtual reality
- Discuss how virtual reality may be used to facilitate learning
This class will be offered twice. Please register for the date that is most convenient for you:
1) Thursday, February 23, from 1:00 - 2:15 pm
2) Monday, March 20, from 10:00 - 11:15 am
Mr. Michael D. Smith - Digital Learning Specialist
Michael D. Smith is the Digital Learning Specialist for the Center for Teaching Excellence. He holds an M.Ed. in Learning, Design, and Technology (with an emphasis on Instructional Design and Development) from the University of Georgia.
Michael spent over twenty years working with information / academic technology at Emory University before completing his Master’s degree and moving to Gwinnett Technical College, where he worked as an instructional designer / LMS administrator.
Michael is particularly interested in student engagement and motivation, the development of learning communities, blended / online learning, gamification and game-based learning, augmented reality, and virtual worlds and immersive 3D learning environments.