Pre-registration is closed. Walk-in registration is available.
The game industry today is just in its infancy and bears little resemblance to the mass media form it will ultimately become. Game consumers have already shifted beyond the perception of a teenage male to include females and multiple generations of users.
Please join us, listen and interact with our distinguished panelists as they discuss how games aren’t just fun and games anymore but a legitimate tool for media companies to target consumers. Find out why games are expected to become the dominant broadcast media for consumers and how media companies are leveraging this shift.
MODERATOR, Peter Blacklow, CEO, Worldwinner
- Jeff Anderson, CEO, QuickHit
- Mike Dornbrook, COO, Harmonix
- Jen MacLean, CEO, 38 Studios
- Raphael Poplock, VP Games, ESPN Games
- Jon Radoff, CEO, GamerDNA
Thanks to our Digital Gaming Cluster sponsor:
When & Where
Mass Technology Leadership Council