Deep Dive: How to Master High Quality User Experience for Games
Monday, December 2, 2013 from 7:00 PM to 9:00 PM (EST)
New York, NY
How to Master High Quality User Experience for Games
Microsoft :: 1290 Avenue of the Americas, 6th floor
Quality user experience (UX) design is crucial for avoiding mechanics, interfaces, and situations that frustrate players. What can we learn from UX design to make video games more usable, and therefore more fun? Catt Small, a UX Designer and game maker, will share ways to incorporate UX design techniques into the game-making process.
Design has become a major differentiator -- see Dots, SpellTower, and Polygon -- because it leads to better user retention and more sales. Great visual design can’t gloss over a poorly-designed interaction. This session will cover examples of poor usability in games, ways that Catt solved UX design problems in games, and resources for immediately improving usability in your game.
Catt Small is a proud gamer and Product Designer at Bedrocket Media Ventures, a media production startup. Before joining Bedrocket, she did design work at NASDAQ OMX, ParksByNature Network, and Scholastic. She started coding at the age of 12, designing at the age of 15, and graduated from SVA with a BFA in Graphic Design in 2011. In her spare time, Catt makes video games with Buttered Toast Studios and Brooklyn Gamery; organizes events for Tech Under Thirty; teaches game development with Code Liberation; and draws comics. You can visit her website at www.cattsmall.com.