San Francisco, California
London, United Kingdom
TICKETS AVAILABLE AT THE DOOR!
ITEM DONATIONS AND CASH ACCEPTED!
IGDA Los Angeles welcomes Jeffrey Yohalem, lead writer at Ubisoft Montreal, to talk about storytelling in games!
Video games have the potential to be the most powerful form of storytelling to date, allowing players to act out powerful experiences, rather than watch from the sidelines. The key is to develop a language of interactivity and movement to convey meaningful, resonant themes.
This talk will explore how Assassin's Creed: Brotherhood, Far Cry 3 and Child of Light were each crafted to tell meaningful stories through writing, menu design, art direction, level design and, most importantly, the gameplay itself.
After graduating cum laude from Yale University with honors in English Literature, Jeffrey Yohalem began his writing career as an intern on the Daily Show with Jon Stewart, then secured a job at Ubisoft Montreal. There he wrote on the core team of Assassin’s Creed II and designed the Subject 16 puzzles. He went on to win the U.S. Writers Guild Award as lead writer of Assassin’s Creed: Brotherhood, while also designing the game’s puzzles. He was the lead writer for the BAFTA winning Far Cry 3 and, most recently, co-created and wrote Child of Light.
When & Where
The International Game Developers Association is the largest non-profit membership organization serving individuals who create video games. We bring together developers at conferences, in local chapters and in special interest groups to improve their lives and craft.