In an increasingly competitive and global world, understanding of the most updated intellectual property law as it applies to the video gaming industry, is crucial. game studio owners, game developers and leaders who understand the legal framework can operate more freely and with confidence. These classes are aimed to provide a fundamental framework for understanding issues related to intellectual property, notably copyright, patent, trademark and trade secrets law.
Our first class will focus on the developments in Copyright law in the gaming industry in the last few years, and how to protect your game from legal action.
What is Copyright - https://en.wikipedia.org/wiki/Copyright
Sample cases of Copyright law suits in the gaming industry:
• ATARI, INC. v. NORTH AMERICAN, ETC.: http://www.leagle.com/decision/19821279672F2d607_11201/ATARI,%20INC.%20v.%20NORTH%20AMERICAN,%20ETC.
• Youtube of Pacman v. Munchkin: https://www.youtube.com/watch?v=LXawm3pURjk
• Tetris v. Mino: https://scholar.google.com/scholar_case?case=18064882260025243346&q=863+F.Supp.2d+394&hl=en&as_sdt=2,5
• Davinci SRL v. Ziko Games: http://law.justia.com/cases/federal/district-courts/texas/txsdce/4:2013cv03415/1134359/44/
“Does & Don’ts” following these cases, and modern case law.
About the Instructor
Successful entrepreneur and now business development and licensing manager here in Berkeley. Johnathan holds an LL.B. Law degree from Israel, and a Master’s Of Law (LL.M.) Degree from UC Berkeley, with a specialization in Intellectual Property (2015). Johnathan is an Adjunct Professor of Law at Cogswell Polytech College in San Jose, teaching entertainment business graduate students, and a guest instructor at Playcrafting in San Francisco.