The only thing stopping games from being more inclusive is the developer. Adina Shanholtz from Microsoft will tell you 9 simple things game developers could do to make their games as inclusive as possible. If more developers did these things, they could increase their potential audience tremendously. This isn't about altruism, it's just good business practice.
About the Instructor
Adina Shanholtz has been making wearables and designing games for years as a student. As part of her job as a Technical Evangelist for Microsoft, she combines these interests, which has helped her discover a whole new perspective on game design. She looks forward to sharing this insight with more audiences.
Date and Time
11 Times Square
New York, NY 10019