Teach concepts behind local multiplayer game design while showing examples with Unity.
Local Multiplayer games are often overshadowed in today's market of huge single-player adventure games and highly-competitive online multiplayer shooters, but to this day they find an audience with many gamers looking for the rush provided by the classics of the arcade age. Their importance even transcends pure nostalgia, with today’s modern couch multiplayer games pushing the boundaries of game design in a large variety of genres like racing, fighting, sports, and shooters. And for a game developer, Local Multiplayer games provide fascinating design challenges that make them interesting for first-time developers as well as hardened veterans looking for a change.
This talk will aim to expose developers to the inner-workings of local multiplayer games. We’ll take time to discuss and deconstruct a couple of great local multiplayer games from the large pool of existing titles. We’ll also discuss the process of pre-production and design planning for a hypothetical new local multiplayer game. The class will then walk through an example project with a more code-oriented look at the game. By the end of the class, developers should have a greater understanding of what a local multiplayer game is and the concepts behind their design.
About the Instructor:
Neil Sveri is an NYC-based game developer currently working at DreamSail Games. He’s been working on games both personally and professionally for over 5 years. Most recently Neil released the local-multiplayer bot-battle game “Blade Ballet” with DreamSail, both as a programmer and designer. Prior to joining DreamSail, Neil co-founded Studio Mercato, a collective that has produced a few local multiplayer titles, namely Crystal Brawl, Nika (digital), and Don’t F**k Up. Neil spends way too much of his time teaching himself new concepts and techniques and hopes to make it easier for all developers to learn. When not making games, Neil plays a lot of Counter-Strike and annoys his cat, Waffles.