So you want to know how to make a game, where do you start? Let's start at the beginning with what every game maker needs to even start with production. This class will be a quick crash course through the basics of using Unreal 4, one of the many engines used in the industry.
-Learn to control and move things in Unreal
-Learn about the difference between BSPs and Static Meshes
-Learn all about giving things textures and how textures are part of a bigger puzzle
-Flex your newfound knowledge and build some skills on it
About the Instructor
Ibrahim Nakhal is a Game Designer by heart and a gamer by nature. He studied his craft right here in San Francisco under people straight out of the industry after being enthralled by them since his early childhood. After a few teaching gigs he decided that teaching the craft is just as fun as working it.