$25 – $40

Class: How to Design a Puzzle Game

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Microsoft

11 Times Square

New York, NY 10019

Event description

Description

Students will leave with a high-level understanding of how our brains handle puzzles and a clear language of the range of properties of puzzle games.




Class Description

What makes a good puzzle game, and why? How do I make one and make it GOOD? Let's approach the art and science of puzzle game design through the unstoppably cool lens of human cognition. By framing the ways our brains solve problems, we’ll get a clear look into the fundamental components and strategies for designing unique, flow-inducing puzzles.

There are SO many different properties of puzzle games, and we all have our preferences for which properties we like to play and design (e.g. Sudoku vs. Portal). What are these toolsets, which provide the richest experience, and how do we make it easier to design with them? This class is for anyone interested in understanding the meat inside the puzzle-game animal, which is a pegasus.

**Must bring your own laptop**



Featured Topics

  • Puzzle game characteristics and variables

  • Working memory capacity (it’s cool I PROMISE)




About the Instructor

Brett Taylor is a one-man-band game developer with a love for understanding, discussing, and creating puzzle games. Brett’s been designing and programming games since 2007, and most recently worked at Arkadium developing funkyfunfresh 3-week prototypes. Brett is currently finishing up his first solo independent release, Linelight (linelightgame.com), a puzzle game with a focus on elegance and minimalism. You can follow his/Linelight’s progress on Twitter: @batzerk and @linelightgame!


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Date and Time

Location

Microsoft

11 Times Square

New York, NY 10019

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