$1,347.09 – $1,864.59

CIID: Designing Interactive Spaces (Lima – September 2020)

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Digital technology continues to fuse with our physical environment allowing for spatial, tactile and multi-sensory experiences. In this workshop you will learn and apply tools to design and prototype Interactive Spaces.

Lately, we see anyone from museums to schools and brands to governments try to harness the impact of tactile, social and immersive experiences. Interactive Spaces are a powerful medium in which passive customers, consumers and users become active audiences and participants. However, orchestrating these experiences to be effective and achieve their communication objectives requires a careful design process.

In this three-day workshop we will introduce you to a set of tools that allows you to design and prototype interactive spaces.

“Computers as we know them today will be boring, and disappear into things that are first and foremost something else: smart nails, self-cleaning shirts, driverless cars, therapeutic Barbie dolls, intelligent doorknobs […] Computers will be a sweeping yet invisible part of our everyday lives: We’ll live in them, wear them, even eat them” – Nicholas Negroponte 1998.

Through a healthy mix of theory, case studies, hands-on exploration and group reflection we will learn to think post-screen and (re)discover the myriad ways in which we can use digital technology to enchant and enhance our everyday physical interactions.

Throughout the week we will be working in groups to design and build prototypes of interactive spaces.

You will gain experience with:

  • a basic design process for creating an experience through brain/bodystorming, storyboarding, prototyping, testing, etc.
  • a diverse prototyping toolkit for interactive experiences, and understanding of when to use which technique
  • analogue prototyping tools including drawing, cardboard modelling, tape mockups, etc.
  • digital tools including, creative coding platform Processing, Projection Mapping, Tramontana, Makey Makey board.
  • design principles and concepts unique to creating interactions in three dimensional spaces that engage varying numbers of users simultaneously.

We will discuss mixed reality, augmented reality and virtual reality, but you will not learn how to create experiences for AR and VR headsets. Instead we will focus on augmenting physical spaces with sound, projection and mechanical actuators.

This course is ideal for...

People who want to understand how spaces or physical objects beyond phones/laptops are designed to be interactive. The digital tools will be explained assuming no prior-knowledge, but be prepared to get hands-on and dive into programming and working with electronics. In the past participants who have worked at the World Economic Forum, Facebook, United Nations, Dentsu and so on in positions ranging from marketing to lawyers to architects.

Ideally the course works best when you are:

  • A designer working in a digital environment that has an interest in designing more tangible experiences.
  • An architect or interior designer that would like to explore how technology might augment their spaces.
  • Anyone in marketing, hospitality, or retail that wants to understand what it takes to design and develop interactive and immersive experiences for stores, campaigns, etc.
  • Anyone working in or with museums, visitor centers, etc. interested to more actively engage their audiences.

For the optimal experience, we advise that participants have experience in at least one field of design OR one programming language OR basic knowledge of electronics.

You will receive some material for preparation two weeks before the workshop.


Day 1: Introduction & Ideation

AM: Intro to interactive spaces; case studies, frameworks, hands-on exercise
PM: Start design; process overview, content focus, brainstorm session

Day 2: Tools & Concepts

AM: Prototyping tools; intro to Processing and Tramontana
PM: Continue design; UX for interactive spaces, bodystorming, prototyping plan

Day 3: Prototyping & Takeaways

AM: Experience prototyping; applying tools to prototype concept
PM: Experience prototyping; finalize prototypes, team presentations


Zaza Zuilhof

Zaza is a designer, working between the digital and the physical.
With a background in Industrial Design and as Alumni of CIID, she is focused on creating tangible human experiences in ever more digitised environments.

In an age where information is so accessible, but filtering, assessing and sense making is so hard, she is particularly passionate about new formats for storytelling and informal education.

Currently Design Director at Tellart, working closely with a talented team of designers, technologists and strategists, as well as external partners and clients to create experiences across screens, products and spaces. The majority of her recent work involves interactive exhibitions and experiences for museums, brands and governments, including Van Gogh Museum, Google, World Economic Forum, Philips, Lego and Disney.

Ankkit Modi

As a designer, frugal technologist, and new media artist Ankkit is interested in creating tools-for-the-internet, simple-sensors, and multi-sensory environments. Ankkit believes that present/future technological advancements = people + culture. He daydreams about joyful ways to subvert the status quo and how to share links with as many people as possible.

Like every other designer, Ankkit has worked with/for Mozilla, Google, Lego, A.R.Rahman. Ankkit worked at CIID as a creative technologist (across Innovation Studios, Education, and Research) and prior to that at EVRY in Oslo, Maatrum in Chennai, TernUp in Bangalore, Eyebeam in New York, Pilotfish in Munich, & Experiential Design Labs in Delhi. Ankkit graduated from CIID in Copenhagen and Srishti in Bangalore.

Ankkit is currently an Ocean Discovery Fellow at MIT, working on a tool called Tramontana with 3 others, tending to an agriculture farm in India, and trying to write a funny book.

Testimonials from previous courses

"CIID did an excellent job at creating a course that can be valuable to different levels of experience. We could take away everything from broad strokes to tips and individual techniques. I really enjoyed the examples shared, and the hands-on approach that helped us move quickly into prototyping was great. The instructors were very flexible and tailored the content to our needs."
– Senior Experience Designer, Wolff Olins

"The workshop pushed us out of our comfort zone and organizational norm, where we would spend a lot of time debating rather than trying things out. It helped us shift the mindset of our business units to start testing potential solutions earlier and cheaper, rather than waiting until right before implementation when any change would cost a hundred times more."
– Customer Experience Executive, Singapore Airlines

Cancellation and refund policy

  • Cancellations must be made in writing by email to education@ciid.dk. If you are unable to attend, a substitute delegate is welcome at no extra charge. Please provide the name and title of the substitute delegate at least 3 working days before the first day of the programme.
  • A full refund minus 10% administrative charge will be made for cancellation received 2 weeks (10 days) before the course. No refund will be made for cancellation after that.
  • “No shows” during event days are not considered cancellations. In this instance payment will not be returned.
  • CIID reserves the right to postpone or cancel the workshop for any reason up to 3 weeks prior to the workshop date. In the case of postponement, participants will have a choice to retain their ticket for a later date or to be reimbursed in full. Participants are advised to not purchase travel/accommodation until 3 weeks before the workshop.
  • Pricing is subject to change and the current ticket prices are as shown on this Eventbrite page.

Payment by invoice is possible – in that case please contact education@ciid.dk before purchasing.



Find more workshops on the CIID Professional Programmes page.

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