Bodies in Motion 2017 Showcase

Bodies in Motion 2017 Showcase

By Brooklyn Experimental Media Center at NYU Tandon School of Engineering

Date and time

Sunday, December 10, 2017 · 6 - 10pm EST

Location

MAGNET (Media and Games Network): NYU Entrance

2 MetroTech Center 8th Floor Brooklyn, NY 11201

Description

Please join us at the Bodies in Motion Showcase December 10th at 2 Metrotech Center in Brooklyn, NY. The event is from 6PM to 10PM. This will be an evening-length exhibition, offering live performances, and interactive installations, that feature motion capture, virtual reality, projection mapping, and more. The artists are students from NYU’s Interactive Telecommunications Program at Tisch School of the Arts and Integrated Digital Media program at Tandon School of Engineering. Their works questions our modern day surveillance state, criticizes technological dependence, invites us to a world of monsters and magic, explores their own memories, and examines digital communication.


List of Projects:

Elsewhere in the Wood is a live action, installation in miniatures that invites the audience to watch and interact with a world much smaller than our own. Inspired by Théâtre Optique d’Émile Reynaud, Elsewhere in the Wood takes place in three physical boxes, occupied by Autumn, a fourteen-year-old girl, and the monsters she encounters. Join us as Autumn finds herself lost in a unique wood, materialized through the combination of projected and real elements of the forest world. As creators interested in breaking the fourth wall, Elsewhere in the Wood directly addresses the audience members in an effort to influence the narrative and help Autumn complete her journey home.


Time Machine is an immersive motion capture installation that explores the idea of humans becoming more machinelike through movement. Find out how the advancement of technology has influenced people's behaviors and communication by interacting with the space and traveling to different time periods in New York City.


Privacy Statement is a 360-motion capture installation that delves into the fundamentals of privacy and personal space, inspiring questions and conversation about both. Your sense of personal space will be completely manipulated and tested while you are trapped inside. Each audience member will be submerged in a virtual space which initially promotes a sense of comfort and ease, until it fades into a mass of bodies and movement that create a feeling of objectification and an invasion from the virtual spectators inside the world.



Project Memory is an immersive motion capture installation that explores the malleability of memory. You will walk through the artists memories of young love and jilted lovers, the angst of adolescence and the warmth of home. The installation explores that notion that memory is more than an individual experience, it is a unifier between different cultures, experiences and epochs.


Vessel is a motion capture performance that combines live dance with audience interaction – a commentary on the increasingly overwhelming nature of digital communication. Responding to existential questions, participants inform dance movements and alter the virtual scene projected around the space. Come, create contribute to the conversation.


Organized by

MAGNET (the Media and Games Network) is a shared space for faculty and students from across NYU who are exploring experiences at the intersection of culture and technology. It houses several programs that offer undergraduate, graduate, and post-graduate students the chance to pursue degrees and research in game design, social science, digital media design, computer science and game engineering.

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