Just as you make the products and services you design easy to use for your users, the best practice of UX deliverables - or the UX of UX - is about communicating your thinking in a way that is easy to understand for clients and internal stakeholders, as well as ensuring that it's communicating the right thing in the most effective way.
Mastering the best practice of UX deliverables is knowing how to adapt the work you do to the project in question, as well as how to apply simple principles and tools that will result in increased engagement and buy-in for UX and the work you do, without you spending unnecessary time on making your deliverables look pretty just for the sake of it.
WHAT YOU'LL LEARN
In this hands-on workshop you'll learn how to present your work in a clear and effective way to get your message and thinking across, as well as help progresses your career. We'll walk through real life examples of why the UX of UX deliverables matters. We'll also cover how who the reader is, affects the way you should present our work, both "on paper" and verbally, and how to ensure that the work you do adds value.
Coming out of this workshop you'll have practical examples and hands-on experience with:
How to adapt and sell your UX deliverables (from clients, your team to in house and outsourced developers)
Guiding principles for creating good UX deliverables (both low and high fidelity)
Best practice for presentations, personas, user journeys, flows, sitemaps, wireframes and other deliverables
Simple, low effort but big impact tools for improving the visual presentation of your UX deliverables
WHO IT'S FOR
This workshop is suitable for anyone starting out in UX, or who's worked for a few years, and is looking to improve the way they present their work on "paper" as well as verbally to further their career.
It is also relevant for those working as strategists or planners as well as anyone looking to improve their visual and verbal communication skills.
All the material used for this workshop will be sent to you after the session together with some additional material for further reading.
A light 'fika' - something to eat and drink - from the venue itself is included in the workshop price. If you have any special dietary requirements, get in contact through the form below.
Should you want to book in a follow up session, there's the option to choose the single ticket with a 1 hour 1-on-1 coaching session where we'll work further on what you've learnt in the workshop. How we'll use this session is something we'll discuss and define based on your needs
WHAT YOU NEED
Pens and papers are provided, but bring your laptop as you'll need it.
The class is based around a fictive case, but you're more than welcome to bring along a project you're working on. We'll send an email before the workshop with a bit more information.
We're finalising details on where this workshop will be held. Stay tuned.
WHO RUNS THIS WORKSHOP
This workshop is run by Anna Dahlström, a UX designer, speaker, writer and instructor for General Assembly with over 15 years experience working both in house, agency side, with startups and individuals to help them develop their skills and progress their careers.
Sketch notes by Jenny Cham