AT&T Mobile App Hackathon - Education (Palo Alto)
Event Information
Description
Have an app idea or need an app built for your business?
This very special AT&T Mobile App Hackathon Education, an event produced by the AT&T Developer Program and AT&T Aspire, is designed for attendees both technical & non-technical to build apps/mobile apps to benefit our education system. We will have free food compliments of Amazon Web Services, great speakers, and some awesome prizes provided by our sponsors. Developers, teachers, and students are heavily encouraged to meet new people, scout for teammates, and collaborate to help improve education.
Objective C, Android, Java, ASM, Javascript, HTML, C #, Dot Net, XNA and all other languages are welcome. Your only objective is to get a mobile app running regardless of an HTML5, Mobile Web or native implementation. Even if you are rusty with your programming, we will have live developer support from local senior developers as well as from AT&T, Sencha, and Apigee to help you code that much faster.
Event Schedule. The following is a list of the weekends agenda:
- 6PM - Friday Evening - Kickoff event with dinner, networking, and developer dating which leads into idea pitches and team formation.
- 10AM - Saturday Morning - The fun continues with an all day hackathon. Work with the teams that you formed on Friday night to produce the app spec’d out the night before. Senseis will be available throughout the entire event to help you code up your solution. App submissions will be accepted throughout the day with a deadline of 7PM.
- 7PM - Saturday Evening - Promptly at 7PM, teams will begin pitching their ventures. Pitches are limited to three (3) minutes per team.
Prizes. The following prizes, provided by generous sponsors (RIM, Pearson, Github, and Apigee), are geared towards accelerating you towards successfully completing your app and improving our education system:
- Best Overall Education App
- 1st Place
- $5,000 in Gift Cards for the team
- $30,000 donated from AT&T to the team's choice of non-profit organizations*
- One (1) year of the "Small" service from Github for each team member
- 2nd Place
- $3,000 in Gift Cards for the team
- $20,000 donated from AT&T to the team's choice of non-profit organizations*
- One (1) year of the "Micro" service from Github for each team member
- 3rd Place
- $2,000 in Gift Cards for the team
- $10,000 donated from AT&T to the team's choice of non-profit organizations*
- Six (6) months of "Micro" service from Github for each team member
- Best Student created App
- Top Two (2) Student Teams
- $250 in Amazon Giftcards for team to split
- Best App using Usergrid (Click for more info)
- $1,000 in Gift Cards for the team
- Best App using AT&T APIs (Click for more info)
- Entire team seeded with 4G Elevate Devices and one (1) month of 1GB DataConnect Service (Max 5) [compliments of Sierra Wireless]
- Best App using AT&T mHealth APIs (Click for more info)
- $200 Amazon Gift Card for each team member (Max 5)**
- Best App using AT&T Cloud Services (Click for more info)
- $500 VISA Gift Card for each team member (Max 5)**
- Best App using a Pearson API (Click for more info)
- $250 in Amazon Giftcards for team to split
Judging Criteria. Apps will be judged based on the the criteria below and weighted accordingly.
- 33% Weight - Ability to clearly articulate what your app does
- 33% Weight - Originality of idea and benefits to education
- 33% Weight - Technically challenging implementation
Speakers
Alex Donn is a Developer Evangelist with the AT&T Developer Program and is based out of sunny Seattle! His passion is educating developers young and old about mobile application development best practices through events like hackathons that fuse the collective interests of multiple technology and business leaders.
Banny Banerjee, Associate Professor at Stanford University, is interested in realizing the design field’s potential in catalyzing systemic change. His focus is to develop transdisciplinary processes to bring about rapid change and large-scale impact. He is the founder of the “Design for Change Lab” to address issues of sustainability, technology futures, and the dynamics of rapid change.
Lucien Vattel, GameDesk’s CEO, is the senior scholar and driving leadership for the Institute. His historical expertise in design, learning, and computational sciences has focused on transformative new school models, simulation and game learning, and digital curriculum development for at-risk populations
Larry McDonough, Manager of Developer Evangelism at RIM, manages RIMs Platform Evangelist for both North and Latin America. Prior to his role as a developer evangelist he lead a team of Senior Product Managers in the creation of core Blackberry technologies such as: Blackberry Java and Blackberry Runtime for Android Apps.

Senseis
Judges
Sponsors