Ever wonder what it’s like to invent a board game? Come meet Boston game inventor Andrew Innes, inventor of the award-winning party game Anomia. As a kid Andrew noticed that people’s brains were just brimming with all sorts of random information. When he was 12 he came up with an idea for a game which would take advantage of the common knowledge we all share. The game idea rattled around in his head for many years! Fast forward to 20 years in the future, at the urging of his wife Andrew decided to try making a prototype of his game idea. Many, many play-testing sessions later (not to mention a full-time job, a wedding, a baby, a move from Brooklyn to Boston, and another baby) Andrew finished designing Anomia in fall of 2008. He then reached out to the hundreds of people who had attended play-test sessions over the years. Friends, family, aquaintances, and complete strangers supported his efforts by pre-purchasing copies of Anomia. Andrew raised enough to make a small first printing of his Anomia. It’s been about 6 years since Anomia launched. Anomia is now avaialble in 10 languages and 15 countries as well as being sold at Barnes & Noble nationally. Andrew is excited to share his passion and experience for games with others. He will be demonstrating Anomia and available to chat about inventing.