Join us for a full day of awesome Android and HTML5 game dev talks, demos and sessions
Bring it! Intel and Hacker Lab are joining forces to encourage and showcase innovative Android and HTML5 game development here in Sacramento. Help us inspire developer creativity, leverage new form factors, code to Intel hardware, and establish new use cases for Android and HTML5 applications.
In addition to learning about Android game development, developers who demonstrate outstanding apps have the opportunity to be recognized and discovered by Intel. This could include app marketing and promotional support from Intel, becoming an expert ambassador for Intel® and participating in industry events. It's game time! Bring your best HTML5 and Android work to this exciting event; whether it's still in progress or ready to demo, Intel wants to see it.
APK on Intel Test Station: Test and Win!
Bring your APKs and test them on Intel powered Android devices and get a chance to win prizes. Three Intel devices will be available all for you to test existing Android apps compiled for either ARM or x86. By testing you enter our event prize raffle. We've got some sweet hardware we're giving out so be sure to enter!
Introduction to Project Anarchy, Joel Van Eenwyk, Field Application Engineer
In this session, Joel will walk through the features available in Project Anarchy that empower developers to make exciting, graphically rich games for mobile platforms. He will also discuss some of the common challenges in mobile game development and how the Havok toolset helps solve them using features like the asset management system, LUA scripting, remote input system, file serving, and so much more. Creating games can be hard, but with Project Anarchy it can be easy and fun!
Android on x86: what it means & tools to get there, Daniel Holmund
Learn how to speed development of Android Apps for Devices Using ARM* and Intel® Atom™ Processors. Demo will review the Google and Android tools included in the Beacon which help you code, debug and optimize native apps targeting Android-based devices, including smartphones and tablets. The tools are compatible with Eclipse and support popular Android SDKs including the Android NDK.
Speaker: Intel Technical Marketing Engineer TBD
Designing a mobile game for success
Presented by Devin Becker, Design Lead at 5th Planet Games
What you can learn from successful mobile games? How can you apply those keys to your game design? Genre, theme, technology, control schemes, business model, core loop hooks are all key components of game design to consider. In this workshop Devin will present his game design playbook and facilitate an interactive workshop to help you develop your own own ideas. Without proper care devoted to game deisn you can't just think your magic dreams will all work out ;-)
One codebase, multiple platforms
Presented by Joseph Burchett, Build Master at 5th Planet Games
Learn how it's possible to use HTML5/JS to create games using one codebase and distribute to not only mobile but to a lot of the popular platforms currently available. He will run down all the different tools and resources you can use to get started and point out any road blocks you may encounter during development.
Breakout Workshop: Create a Simple Game with Project Anarchy
In this workshop, we will dive deeper into the Project Anarchy toolset and see how to create a simple game. We will cover various aspects of vForge in detail and how to use LUA for prototyping. Please come prepared with your laptop and go to www.projectanarchy.com/download to get the download manager and install the standard SDK along with the content tools.
So You've Made a Mobile Game: now what?
Presented by Brian Collins, Appency
Making a game for mobile is hard enough, but how do you market a game where discoverability is nil and the competition ranks in the hundreds of thousands? This talk will help. We'll go over the history of the app ecosystem, how pricing and business models have changed and talk about the best practices for marketing now. We'll laugh (Oh Candy Crush, you!), we'll cry (the end of Walking Dead, anyone?) and we'll talk about some of the best games on mobile and what we can learn from them.
Android Sensor Support Update
Presented by Thomas Amsler, Leader of the Google Developer Group
Indie Demo Hour - Presented by IGDA Sacramento
Demo your indie game! Facilitated by Gabe of IGDA Sacramento. contact Gabe to get in on this session! djenhancr(at)gmail(dot)com
Sponsored by Intel
We wouldn't be able to put on such an awesome event without our partners!
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