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Active Learning - Virtual Reality Applications for Active Learning

Center for Teaching Excellence

Monday, September 18, 2017 from 1:00 PM to 2:15 PM (EDT)

Learning - Virtual Reality Applications for Active...

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RSVP Sep 17, 2017 Free  

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Event Details

This event is open to GGC faculty only.

Active Learning - Virtual Reality Applications for Active Learning

This workshop is designed to explore examples of virtual reality apps, games, and experiences that can be useful in a classroom setting, and to help you begin planning to incorporate VR into your own courses.

Outcomes - Upon successful completion of this workshop, participants should be able to:

  • Identify and differentiate between various types of VR hardware,
  • Explain how to access VR hardware at GGC,
  • Explain functions and utility of using VR in the classroom,
  • Discuss examples of VR apps, games, and experiences,
  • Search for VR apps, games, and experiences applicable to your field(s),
  • Create a lesson plan incorporating VR that you want to teach.

This class will be offered three times.  Please register for the date that is most convenient for you:

1) Monday, September 18, from 1:00 - 2:15 pm

2) Tuesday, October 24, from 12:30 - 1:45 pm

3) Wednesday, November 15, from 11:00 am - 12:15 pm

 

Facilitator:

Dr. David Kirschner - Assistant Professor of Sociology

Dr. David Kirschner earned his PhD in sociology in 2014 from Nanyang Technological University in sunny Singapore, where he lived for four years. His thesis, "Gameplay Socialization: Meaning-making, Player-computer, and Player-player Interaction in Digital Games," explores how novices experience socialization into the virtual environments of popular video games. How do they make sense of unfamiliar digital worlds and game rules? What stages comprise gameplay socialization? What roles do non-human interactants play in the learning process? How do players handle increasing complexity in digital gameplay? The answers to these questions outline an argument for the serious study of digital games, and digital media more broadly, in everyday life.

Kirschner has published research in various outlets, including the journals Symbolic Interaction and Simulation & Gaming, in edited books, and conference proceedings. He regularly presents at academic conferences, including annual meetings of the Society for the Study of Symbolic Interaction, Southern Sociological Society and Digital Games Research Association.

Currently, he is preparing for upcoming conferences, turning thesis chapters into publications, tutoring PhD students in theory, methods and writing, editing PhD theses, and working on a collaborative project called Healthcaring.

Kirschner has been teaching in various capacities for the past decade. After working in Georgia high schools in special education and social science and earning an M.Ed., he decided to apply his teaching expertise to the university level. While pursuing his PhD in Singapore, he taught Social Psychology, Environmental Sociology, Media and Society, and Culture, Self and Identity. Kirschner creates student-centered classrooms and utilizes a vast array of teaching methodologies and resources, aiming to relate the study of sociology to the everyday lives of students.

Have questions about Active Learning - Virtual Reality Applications for Active Learning? Contact Center for Teaching Excellence

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When & Where


GGC, Center for Teaching Excellence
1000 University Center Ln
L Building, CTE Conference Room (L-2135)
Lawrenceville, GA 30043

Monday, September 18, 2017 from 1:00 PM to 2:15 PM (EDT)


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