3Ds Max Training Program
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3Ds Max Training Program

3Ds Max Training Program

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Al Muntazah

ibn seena street

Doha, Doha

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OVERVIEW

In this course, students learn how to use 3D Studio max to model, apply material, add lights and cameras, render still images and animate architectural or interior scenes. Scenes could be imported from AutoCAD as 3D or as 2D and fully modeled in Max.

Although this course is titled for architects and interior designers, it actually provides the fundamental knowledge for anyone who wishes to use 3DS Max. The end of the course focuses on the architect and interior aspect of the software.

3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering.3ds Max 2017 Essential Training covers "Max" from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.

Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then find out how to construct hierarchies, add cameras and lights to a scene, and animate with key frames. Author Aaron F. Ross also takes an-depth look at materials and texture mapping as well as the rendering options in 3ds Max 2017, including the new Autodesk Ray tracer (ART) renderer.

COURSE OBJECTIVES

In this course, participants learn how to:


  • Customizing and configuring the interface

  • Selecting, duplicating, and editing objects

  • Working with sub-objects in the modifier stack

  • Performing polygonal and subdivision surface modeling

  • Freeform modeling and sculpting

  • Modeling with splines and NURBS

  • Linking objects in hierarchies

  • Framing shots with cameras

  • Creating and editing keyframes

  • Controlling lights and shadows

  • Building materials

  • Mapping textures

  • Rendering sequences


Introduction

1. Introduction

2. Basic interface and layout study

3. Basic and extended primitives

4. Basic layout setting for Architects

Modeling

1. Edit Poly Modeling

2. Extrude

3. Chamfer

4. Cut and Slices

5. Symmetry Mirror Modeling

6. Designing a table and chair

7. Designing a house using box

8. Lines and Nurbs

9. Importing a plan from AutoCAD/Vector works

10. Making an interior space

11. Doors and Windows

12. AEC extended

13. Railing and Trees

14. Stairs


Modifiers

1. Compound objects

a. Connect b. Scatter

c. Pro Boolean d. Loft

e. Terrain

2. Bend, Taper, Twist, Stretch, Skew

3. FFD

4. Lattice

Lights

1. Omni, Spot, Direct Lights

2. Sky light and Light tracer rendering

3. Light effects

Camera

1. Free and Target camera

2. Camera Animation


Texturing

1. Diffuse and Bump Mapping

2. ink and paint

3. Environment and back ground images

4. Material library/Architectural Materials

Particles and Dynamics

1. Particle systems (Rain System)

2. Object Properties and motion blur

Rendering (mental Ray)

1. Rendering images

2. Rendering moving images

3. VRay Image rendering

4. Global Illumination and HDRI rendering

Final project

1. Project Interior and exterior


Regular Course Fee:QAR.3000

Contact our Consultants:

Mr. Mohammed - Business Developement Executive

Mobile: +974 3370 8684

Email:mohammed@greenintl.net

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Al Muntazah

ibn seena street

Doha, Doha

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