2nd Joint International Conference
Creative Technologies in the Public Realm
Institute of Creative Technologies
De Montfort University, Leicester, UK
University of Science & Technology
Thurs 17 November 2016
supported by #DMULocal and Confucius Institute
Venue: Phoenix, 4 Midland Street, Leicester, LE1 1TG
A day of open discussions with keynote speakers, leading digital artists and practitioners* from the UK and China, focusing on digital curation and accessibility, engaging audiences, technologies and performance, and the management and organization of the public realm.
The event is for artists, practitioners, funders, policy makers and curators in the UK and China.
The outcome of the day will be a co-authored ‘white paper’, produced by the Institute of Creative Technologies and University of Science & Technology Beijing in collaboration with event participants, that will position trends and key issues on the future of creative technologies in the public realm.
0900-0930 Registration & refreshments
0930-1000 Welcome address: Prof Ernest Edmonds, Institute of Creative
1000-1100 Keynote speaker: Anthony Rowe, Squid Soup
1100-1115 Break & refreshments
1115-1230 Panel discussion: Chair, Prof Ernest Edmonds, with panellists Sean Clark (Interact Labs), Yi Ji (International Interactive Design Lab, Guangdong University), Julie Freeman (independent artist), Ruth Coalson (NSC Creative), Yimang Li ( Founder & Chief Designer, GAGE & Lecturer, Dept of Industrial Design, University Science & Technology, Beijing)
1230-1330 Networking lunch
1330-1430 Workshops (led by IOCT team members Dr Sophy Smith, Reader in Creative Technologies / Dr Tracy Harwood, Reader in Digital Culture / Dr Francesca Franco, Senior Research Fellow / Dr Fabrizio Poltronieri, Senior Research Fellow)
1430-1500 Plenary (chaired by Prof Ernest Edmonds)
1500-1515 Break & refreshments
1515-1615 Keynote speaker: Esther Rolinson (2016 Lumen Prize winner, 3D & Sculpture)
(Image of Flown by Esther Rolinson and Sean Clark, recipients of the Lumen Prize for 3D/Sculpture 2016)
*Presenter biographies (alpha order)
Sean Clark is a digital artist, the Founder and Managing Director of web/mobile developer Cuttlefish, the Director of Leicester arts company Interact Digital Arts and a Visiting Research Fellow at the Institute of Creative Technologies at De Montfort University, where is also currently completing his PhD. His work focuses on social networking, mobile multimedia, collaborative computing and location-aware information systems, inspired by systems theory, the nature of interactivity and creative explorations of flow and connectedness. His most recent work, with artist Esther Rolinson, was awarded the 2016 Lumen Prize in 3D and Sculpture.
Ruth Coalson is Business Development Manager for the immersive storytelling studio NSC Creative, an award winning computer animation studio based at the National Space centre in Leicester, England. NSC Creative specialise in immersive films for Fulldome, large format and stereoscopic 3D and 4D productions with over 15 years experience, offering a full production service for bespoke, original high-end content with the wow factor guaranteed.
Ernest Edmonds is Professor of Computational Art and Director of the Institute of Creative Technologies. He is a pioneer in the field of computer art and its variants, algorithmic art, generative art, interactive art, from the late 1960s to the present. His work is represented in the Victoria and Albert Museum, as part of the National Archive of Computer-Based Art and Design. He is an international expert on Human-Computer Interaction who specialises in creative technologies for creative uses. He was one of the first to predict the value of iterative design and a very early advocate of iterative design methods and Agile software development. He founded the ACM Creativity and Cognition Conference series and was part of the founding team for the ACM Intelligent User Interface conference series.
Julie Freeman (independent artist) translates data from natural sources into kinetic sculptures, physical objects, images, sound compositions and animations, exploring relationships between science, art, and the natural world; questioning the impact of technology in how we translate nature. She is a PhD candidate at the Media & Arts Technology DTC, Queen Mary University of London, and co-leads the Data as Culture art programme at the Open Data Institute (more about Julie's work is here www.translatingnature.org).
Francesca Franco is Senior Research Fellow at the Institute of Creative Technologies. She specialises in the history of art and technology, where she is studying the Ernest Edmonds Archive of computational art material held at the Victoria & Albert Museum. In 2009–10 she was Research Fellow on the AHRC funded project Computer Art and Technocultures (CAT) at Birkbeck, University of London, and the Victoria & Albert Museum. She holds a PhD in the History of Art from Birkbeck (thesis title: Ars Ex Machina – The Missing History of New Media Art at the Venice Biennale, 1966–86). She has been on the editorial board of Computers and the History of Art (CHArt) since 2005.
Tracy Harwood is Reader in Digital Marketing & Consumer Culture at the Institute of Creative Technologies. Her work focuses on emergent consumer behaviour related to new technologies and creative cultures in industrial contexts. She has published in the areas of consumer experience, usability, virtual and online behaviour, machinima, digital arts and transdisciplinary research methods.
Yi Ji is associate professor and founder of the International Interactive Design Lab at Guangdong University, China. His research focus is on development of human-computer interaction design, user experience and innovative design patterns. He is a winner of the Australian graduate scholarship (2010), the Australia Endeavor Fellowship (2015), amongst other accolades. In 2014 he was selected as one of the 100 Young Chinese Leaders by the Hong Kong Dragon Foundation.
Yimang Li is Lecturer at Department of Industrial Design, USTB and Founder and Chief Designer of the Beijing based product design company GAGE. His work focuses on product design, design methods and strategy, usability and consumer behaviors. He has over 20 years of experience in product design practice, more than a hundred of his designs have been productized, ranging from domestic appliances, medical equipment, industrial equipment, to hardware accessories, etc.
Fabrizio Poltronieri is Senior Research Fellow at the Institute of Creative Technologies. He is a computer developer and artist who has participated in many group and solo exhibitions. He has edited books and has several articles published concerning Brazilian Art, the relationship between Art and Games and about the philosopher Vilém Flusser. He holds a PhD in Semiotics from the Pontifical Catholic University of São Paulo (PUC/SP), São Paulo, Brazil, with a thesis about the role of chance in computer art. He co-curated the exhibition »Primary Codes«, that brought the work of the pioneer artists Ernest Edmonds, Frieder Nake, Harold Cohen and Paul Brown to Rio de Janeiro, Brazil in 2015. The exhibition spanned more than 50 years of computer art.
Esther Rolinson, Lumen Prize winner, 3D & Sculpture, 2016. Esther is a process-based artist who explores the architectural applications of three-dimensional structures, animated light designs, sculptural works and digital technologies. She has major permanent installations in the UK and has toured large-scale temporary works internationally. She makes sculptural installations, independent and site specific public art works and two-dimensional works, using a wide variety of materials from glass and wood to photography and programming. Her approach is to experiment with materials and techniques to fit the purpose of each piece, often pushing at the boundaries of technologies as part of the process of enquiry. The exploratory nature of Esther’s work invites and necessitates collaboration and she has worked with people from many different disciplines including Choreographers, Architects, Creative Technologists, Programmers and Lighting Designers. Esther makes sculptural installations, independent and site-specific public art works and two-dimensional works. She uses a wide variety of materials from glass and wood to photography and programming. Her approach is to experiment with materials and techniques to fit the purpose of each piece, often pushing at the boundaries of technologies as part of the process of enquiry.
Anthony Rowe is founder of Squidsoup. He is an experienced digital media and interaction designer, as an artist, designer, teacher and researcher. He is currently a Research Fellow at the Oslo School of Architecture and Design (AHO) and Visiting Scholar at DCRC (University of the West of England’s Digital Cultures Research Centre). His research is practice-led and concerned with the experiential aspects of placing, visualising and interacting with immersive mixed reality environments that occupy physical 3D space. Squidsoup is an international group of artists, researchers and designers (UK/NO/NZ) working with digital and interactive media experiences, combining sound, physical space and virtual worlds to produce immersive and emotive headspaces where participants can take an active role in their experience. The collective explores the modes and effects of interactivity, looking to make digitally mediated experiences where meaningful and creative interaction can occur.
Sophy Smith is Reader in Creative Technologies at the Institute of Creative Technologies. Her research focuses on inter/multi/transdisciplinary collaboration, primarily, but not restricted to professional arts practice. She also work extensively as a composer and performer on professional collaborative arts projects both nationally and internationally.