2030 SDG Game: Now in the Philippines (October 15, 2019)

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KORU Consulting Limited, in partnership with GCSS Inc., is bringing the 2030 Sustainable Development Goals (SDGs) Game to the Philippines!

About this Event

WHAT IS THE 2030 SDGs GAME?

It's a multiplayer, card-based game that simulates taking the “real world” into the year 2030.

The game sees participants working together and in groups. Exploring how the world can achieve sustainability goals.

Will you create a prosperous, fair and sustainable world?

The whole experience takes 2 ½ hours including playing and reflection. Plus some extra time for networking.

WHAT EFFECT DOES THE GAME HAVE?

Participants experience a change in perspective. Most players finish the game feeling excited, connected and ready to take action.

Players often ask, “What can I do next to make a difference?”

While players do finish the game with an understanding of the goals, targets and the various ways the world can achieve these. The change in attitude and worldview is the most significant effect.

WHERE DID THE GAME COME FROM?

The game was made by Imacocollabo, a company that focuses on international collaboration.

Designed in Japan in 2016, this experience has become a powerful and impactful social phenomenon in Japan. Earning extensive media coverage and reaching over 30,000 participants last year.

2030 SDGs Game events take place in corporate, governmental, educational, and community settings. There are now over 300 trained facilitators within the community in Japan.

Now, due to a growing demand to bring the game to the rest of the world. Imacocollabo has created an English version.

Please view the 2030 SDGs Game clip for more information on the game.

WHO CAN COME?

You can! Anyone can! Seeing is believing.

This is an innovative, unique and highly collaborative approach to real world issues. The more diverse the game participants are, the more representative of society it is.

THE TRAINERS/GAME MASTERS

James Bishop

A dynamic facilitator, learning experience designer and team coach, James brings with him over 25 years of experience and insights in managing and leading projects in a variety of industries, countries and cultures.

Over the last 10 years, James has designed and delivered over 600 days of programs in 20 countries to more than 20,000 people from over 145 companies.

More specifically, James is a master at the Gamification of the learning journey and also the workshop, conference and event experience. Some tools he may use to support a process may include LEGO® SERIOUS PLAY® Method, Gallups CliftonStrengths, ESP (Empathy for Style Preference) Game, Thinking-In-and-Out-of-the-Box Method, The 2030 SDGs Game.

Takeshi Muranaka

Co-founder & Director, Imacocollabo

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Register here or contact us at (02) 638-9570 or sales@gcssinc.com / trainings@gcssinc.com.

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