$99

2018 Evergreen Cup

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Greater Tacoma Convention Center

1500 Commerce Street

Tacoma, WA 98402

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Event description

Description

3-player team, 6 round tournament, 50 team cap. Extended format
The emphasis is on team camaraderie, banter, and to have a ton of fun!

The proceeds from donations go to the Toys for Tots program.

Cost: $99 per team preregistration No Later Than Sept 30th , $119 afterward.
Meals are available to purchase in advance from the convention center at $15 per person. Outside food and drink are not allowed.

A cash bar will be available for the afternoon for those of legal age. Please remember that this is a family friendly event and act/drink accordingly.

Custom event playmats will also be available for purchase with your pre-registration. There will be a limited number available so please make sure you order it if you want it.

Prizes will include custom templates, alternate art cards, FFG Promos, custom painted/modded ships and more!

Squad Construction Rules

Each team will need to bring three 200 point squad lists, one of each faction, following regular tournament rules.

Exception to squad construction: Each pilot/ship/upgrade can only be used in ONE list. For example, if the rebel player is using Fire Control System, that upgrade cannot be used in another list. Likewise, if the scum player is using a Z-95, the rebel player cannot use a Z-95. Same for named pilots across factions.

For clarity, your team will bring ONLY three total lists to the event, NOT three lists per player. Each player will play each list at least once throughout the tournament. This will occur during the first three rounds of play.

Tournament Format Rules

Pairings will be team against team. Preferably members of each team will be from the same home store, but this is not a hard and fast rule. Any and all players are encouraged to play, regardless of region or even if affiliated with a store at all. The intent of this format is to include all players, catering specifically to the Pacific Northwest Region.

Players will play regular 75 minute individual games in proximity of their teammates. To get the win for the team, a team has to win at least two of the three individual games against the other team each round. After a team has been declared winner, then MOV is scored and totalled from all three players for each team. Following current X-Wing FAQ, wins or losses are accrued first, and then MOV is scored afterwards.

Determining Your Opponent Each Round:
Flip a coin. The winner of this coin toss determines which team is team A and which team is team B. After team A and B is determined, then pairings occur like this. Team A puts forth their first player and list. Then Team B selects their first player and a list. Team B then puts forth their Second player with a list, and Team A puts forth their second player and a list. Finally, Team A puts forth their third player with a list, and Team B puts forth the final player and a list. Essentially, order of pairing is 1:AB 2:BA 3:AB at the beginning of each round. This should take no longer than 5 minutes. After pairings are completed, then individual games start as normal, with each game’s players setup phase and determining initiative per normal rules.

Example - Round 1:
Team A has players Paul, John, and Peter.
Team B has players Ryan, Josh, and Brad.

Team A sends Paul with a Scum list.
Team B then sends Josh with an Imperial List to play Paul.

Team B sends Ryan with a Rebel list, and Team A sends John with their Rebel List to play Ryan.

Finally, Team A has to send Peter with the Imperial list, and Team B must send Brad with a
Scum list.

For rounds 2 and 3, a player CANNOT play a list they played in an earlier round. Over the first three rounds, each team member will have played each of the team’s faction lists.

Round 2:
Pairings as above against a different team, however players cannot play a list they have already used. Thus, Paul has to play Rebel or Imperial list, as he has already played the Scum list in round 1. Say he chooses Rebels.

Round 3:
Pairings occur similar as above vs another team, and players must play the faction list they have not played yet. So if Paul played Scum list in round 1, chose the Rebel list for round 2, he MUST play the Imperial list in round 3.


Round 4: Enemy Rules
Team A will choose the first match, followed by Team B, and so on. For example Paul, on Team A knows he has a good match against Ryan on Team B, so he selects that for the first match. Then Josh, on Team B selects from the remaining 2 lists on Team A, which he wants to play.

Round 5: Objectives*
Each player may fly any list on their team. During match setup, teams will also nominate an objective (Selected from a random assortment provided) in addition to their list. For example: Team A nominates their Scum list and Objective 1, then Team B nominates their rebel list to play against it. Team B then nominates a list and objective, and so on.

Round 6: Aces
Each team must, before the event, designate an "Ace" for each faction. In this round, matches will be determined as before, but each player will be playing their "Ace" list.

*Inclusion of the Objectives round will be dependent on the number of teams enrolled to help ensure an undefeated team at the end of the day.

PRIZES:
1st place: Take home the Evergreen Cup! Team name will be engraved on the front, and you can display it at your home store until next year's Cup.

Top 2: Custom engraved acrylic templates courtesy of Curled Paw Creatives.

Top 4: Full Set of 2018 System Open Bounty Hunter Cards

Top 8: Custom Evergreen Squadron Ship ID/Lock Tokens, courtesy of Curled Paw Acrylics

Faction Aces: The highest scoring Ace pilot in each faction will receive a custom painted ship (cardboard and dial included), courtesy of Real Repaints.

Additional Raffle Prizes include:
Custom painted ships from Real Repaints
Custom modded LED ships courtesy of Gabriel Taylor

Additional FFG swag, acrylic tokens and alt-art cards will be made available to be selected "Rochester" style (Top to bottom, then bottom to top) at the end of the event.

FAQ:
1. If I have proton torpedoes in my Imperial list,can I have it in my Rebel list?
No, each upgrade can only appear in ONE list on your team.
2. If I use the Rebel YT-1300, can I also use the Scum YT-1300?
Yes, as long as you use different pilots.
3. If I use Han Solo Gunner in Scum, can I use Han Solo pilot in rebels?
No, each unique character is unique for your whole team.

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Date and Time

Location

Greater Tacoma Convention Center

1500 Commerce Street

Tacoma, WA 98402

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