2018 Evergreen Cup

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Greater Tacoma Convention Center

1500 Commerce Street

Tacoma, WA 98402

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Event description


3-player team, 6 round tournament, 50 team cap

The emphasis is on team camaraderie, banter, and to have a ton of fun!

The proceeds from donations go to the Toys for Tots program.

Cost: $99 per team preregistration No Later Than Sept 30th , $119 afterward.

Doors open at 9am. Round 1 starts promptly at 10am. If we stay on schedule, there will be a 30 minute break for lunch after round 4.

Meals are available to purchase in advance from the convention center at $15 per person. Outside food and drink are not allowed.

A cash bar will be available for the afternoon for those of legal age. Please remember that this is a family friendly event and act/drink accordingly.

Custom event playmats will also be available for purchase with your registration. There will be a limited number available so please make sure you order it if you want it.

Prizes will include custom templates, alternate art cards, FFG Promos, custom painted/modded ships and more!

Squad Construction Rules

Each team will need to bring three 200 point squad lists, one of each faction, following regular tournament rules.

Exception to squad construction: Each pilot/ship/upgrade can only be used in ONE list. For example, if the rebel player is using Fire Control System, that upgrade cannot be used in another list. Likewise, if the scum player is using a Z-95, the rebel player cannot use a Z-95. Same for named pilots across factions.

For clarity, your team will bring ONLY three total lists to the event, NOT three lists per player. Each player will play each list at least once throughout the tournament. This will occur during the first three rounds of play.

Tournament Format Rules

Pairings will be team against team. Preferably members of each team will be from the same home store, but this is not a hard and fast rule. Any and all players are encouraged to play, regardless of region or even if affiliated with a store at all. The intent of this format is to include all players, catering specifically to the Pacific Northwest Region.

Players will play regular 75 minute individual games in proximity of their teammates. To get the win for the team, a team has to win at least two of the three individual games against the other team each round. After a team has been declared winner, then MOV is scored and totalled from all three players for each team. Following current X-Wing FAQ, wins or losses are accrued first, and then MOV is scored afterwards.

Determining Your Opponent Each Round:
Flip a coin. The winner of this coin toss determines which team is team A and which team is team B. After team A and B is determined, then pairings occur like this. Team A puts forth their first player and list. Then Team B selects their first player and a list. Team B then puts forth their Second player with a list, and Team A puts forth their second player and a list. Finally, Team A puts forth their third player with a list, and Team B puts forth the final player and a list. Essentially, order of pairing is 1:AB 2:BA 3:AB at the beginning of each round. This should take no longer than 5 minutes. After pairings are completed, then individual games start as normal, with each game’s players setup phase and determining initiative per normal rules.

Example - Round 1:
Team A has players Paul, John, and Peter.
Team B has players Ryan, Josh, and Brad.

Team A sends Paul with a Scum list.
Team B then sends Josh with an Imperial List to play Paul.

Team B sends Ryan with a Rebel list, and Team A sends John with their Rebel List to play Ryan.

Finally, Team A has to send Peter with the Imperial list, and Team B must send Brad with a
Scum list.

For rounds 2 and 3, a player CANNOT play a list they played in an earlier round. Over the first three rounds, each team member will have played each of the team’s faction lists.

Round 2:
Pairings as above against a different team, however players cannot play a list they have already used. Thus, Paul has to play Rebel or Imperial list, as he has already played the Scum list in round 1. Say he chooses Rebels.

Round 3:
Pairings occur similar as above vs another team, and players must play the faction list they have not played yet. So if Paul played Scum list in round 1, chose the Rebel list for round 2, he MUST play the Imperial list in round 3.

Round 4: Aces
Each team must, before the event, designate an "Ace" for each faction. In this round, matches will be determined as before, but each player will be playing their "Ace" list.

Round 5: Switcheroo
Each player MUST fly a list they are not an Ace for. Additionally, after matches are determined, each player will choose a ship from their list to swap with their opponent for the round. Ships to be swapped will be nominated in initiative order. Given the nature of the setup, please clearly indicate which ship belongs to whom so that everyone gets their property back at the end of the round.

Round 6: Objectives
Each player may fly any list on their team. During match setup, teams will also nominate an objective (Selected from a random assortment provided) in addition to their list. For example: Team A nominates their Scum list and Objective 1, then Team B nominates their rebel list to play against it. Team B then nominates a list and objective, and so on.

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Greater Tacoma Convention Center

1500 Commerce Street

Tacoma, WA 98402

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