$425.98 – $532.07

16 Hours Only Virtual Reality (VR)Training course in Berlin

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Location

IT Training Center

Berlin

Germany

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Refund Policy

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Eventbrite's fee is nonrefundable.

Event description
16 Hours Only Virtual Reality Training for Beginners is being delivered from November 10, 2020 - December 8, 2020 US Pacific time.

About this Event

This event has been UPDATED since it was first published. View the UPDATED & Detailed Virtual Reality Training course for beginners Information here.

16 Hours Only Virtual Reality training is a 4 weeks long Instructor-led and guided training with Practical Hands-On Lab exercises to be taught over 16 hours, 2 sessions per week, 2 hours per session.

  • The medium of instruction is English.
  • All Published Ticket Prices are in US Dollars.

16 Hours Only Virtual Reality Training Schedule

Features and Benefits

  • 4 weeks, 8 sessions, 16 hours of total Instructor-led and guided training
  • Training material, instructor handouts and access to useful resources on the cloud provided
  • Practical Hands-on Lab exercises provided
  • Actual code and scripts provided
  • Real-life Scenarios

Course Objectives

This course is designed for those who are new to virtual reality and want to learn about the fundamentals of VR technology including optics, displays, stereopsis, tracking, and major hardware platforms. No programming experience is needed to take this class.

By the end of this course, you will have created and deployed a VR application. You will understand the physical principles of VR and you will use that knowledge to create a comfortable, high-performance VR application using Unity.

Who can take this Course?

  • Programming experience is not required. If you are new to virtual reality, and would like to start learning about this new technology, you have come to the right place.
  • We will teach and use the Unity platform to edit a VR app, so you should have access to a computer running Mac OS X (10.8+) or Windows (7, 8, or 10).

Course Outline

  1. What is VR?
  2. Understanding the Basics of Virtual Reality
  3. Exploring the Different Applications of Virtual Reality
  4. Working with the Three Illusions in Virtual Reality – | Place Illusion | Plausibility Illusion | Embodiment Illusion
  5. Understanding the Challenges in Virtual Reality
  6. Learn the basic history of VR development
  7. Learn the physical principles of VR including display, optics and orientation tracking
  8. Understand how comfort & presence play a role in VR development
  9. Platforms & Paradigms
  10. Learn the difference between native, game engines, and web platforms
  11. Learn how tracking in VR works
  12. Learn about the different platforms currently available for VR development
  13. Learn about to install and open a project in the Unity platform
  14. Learn how to view, inspect, and gain a basic understanding of the Unity platform interface
  15. Install and open an app in Google cardboard
  16. Developing 3D Virtual Reality Environments
  17. Understanding the Basics of 3D Graphics
  18. Using 3D Engines and Development Environments
  19. Developing Virtual Reality Graphics
  20. Using Sound in Virtual Reality and Using Advanced 3D Audio Techniques for Experience Enhancement
  21. Understanding the Requirements of Content Creation for Virtual Reality
  22. Working with Interaction in Virtual Reality
  23. Moving Around in Virtual Reality: Physical Navigation and Virtual Navigation Techniques
  24. Interacting with Objects in Virtual Reality
  25. Interacting with Objects within Reach
  26. Challenges in Virtual Reality Interaction
  27. User Interfaces in Virtual Reality
  28. Working with Characters in Virtual Reality
  29. Animating and Controlling Virtual Characters’ Body Movements in Virtual Reality
  30. Recreating Facial Animation in Virtual Reality
  31. Getting Ready to Develop Your First Virtual Reality Game
  32. Developing a Storyboard for Your Game Concept
  33. Developing a Working Prototype of Your Virtual Reality Game
  34. Testing Your Prototype with Players
  35. Developing the Game Proper
  36. Refining the Virtual Reality Interaction
  37. Implementing the Virtual Reality Graphics
  38. Finishing Your Game

The course outline given above is a guideline and the instructor may customize this outline to suit the students in the class. All topics will be covered time permitting in 16 hours.

This course will teach you everything from the history to the evolution of VR technology, potential applications of VR today and in the future. There will be a paradigm shift in how we view at the physical world.

The lines between physical and digital world are already getting blurred and potentially there will be no difference in the future with the advent of VR.

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Date and Time

Location

IT Training Center

Berlin

Germany

View Map

Refund Policy

Contact the organizer to request a refund.

Eventbrite's fee is nonrefundable.

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