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Austin iPhone Boot Camp - Three Day Intensive Workshop

Tuesday, June 23, 2009 at 8:00 AM - Thursday, June 25, 2009 at 4:00 PM (CT)

Austin, TX

Austin iPhone Boot Camp - Three Day Intensive Workshop

Ticket Information

Ticket Type Sales End Price Fee Quantity
Early Bird Ended $999.00 $9.95
Standard Ended $1,699.00 $9.95
Student with current valid student I.D. and school email address Ended $999.00 $9.95

Event Details

“If you want to develop apps on the iphone you need this course. Don't try this on your own, unless you have a couple of months to spare ” —Craeg K Strong - lead developer, Arielpartners.com, attended December basic and advanced workshop and January Three Day Intensive iPhone Boot Camp

“ This course is a great way to jump start your iPhone app development. Taking this course will save you several weeks of wasted effort while you try to figure out the API and more than pay for itself in your very first project. ” 
— Giri Iyengar, CTO-signalpatterns.com, attended December basic and advanced workshop

" The course is a VERY intensive, heads down class that provides the participants with the capabilities to create iPhone apps. The bootcamp provides a soup-to-nuts outline of how this can be accomplished. Jonathan's help and assistance provided the essential "oil" to make this class run smoothly for the 3 days. Highly recommended." - Bob Angell, iPhone Developer, attended January Three Day Intensive iPhone Boot Camp

The three day intensive workshop from 10am-6pm will cover the fundamentals and advanced feature of iPhone development, enough material that you should be able to develop your own iPhone application and upload it to the AppStore. The workshop is limited in size and features hands on exercises under the supervision of the instructor,

Day One: The Basics:
We will start with live coding of the classic simple "Hello World" application to get an overview of the steps and tools involved. You will build your first iPhone Application. 
Topics include an Introduction to the tools: Mac OS X, Cocoa Touch, XCode, ObjCProcess: Design in IB, Code in XCode, Build, Debug, Optimize,Building Blocks: Foundation and UIKit Frameworks. Other Frameworks, C LibrariesFoundation Framework: Core Classes, Memory ManagementUIKit Framework: Infrastructure For Implementing Graphical Event Driven Applications,UIKit Framework: Views & Controls, Controllers, UIApplication,Application Basics: Bootstrapping, Delegation, Windows, Views, Build "Hello World" Application, Adding Behavior - Programming and Design Patterns, Objective C Basics: Classes, Message Syntax, Objective C 2.0: Properties, Dot Notation, Design Patterns: Delegation Design Patterns: Target-Action, Design Patterns: Model-View-Controlle
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Day Two: Interface & Data Management
Expanding User Interface - View Controllers, Navigation, Tab Bars, View Controller Basics, Navigation Controllers, Tab Bar Controllers, Build a Multi-Page ApplicationTable Views, Table View Controllers, Delegation and Data Sources, Custom Table Cells, Build Hierarchical Data Browsing Applications, Data Management with SQLite, SQLite database management, Reading and writing objects from SQLite, Build SQLite Data Browsing TableView Application,  Searching Data with SQLite, SQLite queries, Keystroke-by-keystroke searching, Results presentation, Enhance SQLite Data Browsing TableView Application with Searching

Day Three: Advanced Features
Web Services, Fetching data from remote services, Caching data locally in SQLite, Build Image Search TableView Application, Performance and Progress, Display progress and activity for long running tasks, Thread operations to keep UI responsive, Enhance Image Search TableView Application with threading, Animation and Drawing, Use UIView animation to do flips, slides, fades and resizing, Enhance Image Search TableView Application with splash page animation, Use Core Graphics to draw shapes, Build Random Polygon Application

Additional Topics, Depending on Available Time & Interest, Interacting with the Camera and Photo Library, Basic and Advanced use of the WebView, Getting Location from Core Location, Create a Settings bundle for your application, Access Contacts Info with the AddressBook Framework, Profiling Applications with Instruments

Instructor Stephen Kocha's Bio
Stephen Kochan is the author and co-author of 10 bestselling books on the C language—including Programming in C (which has sold over 1 million copies), Programming in ANSI C, Topics in C Programming—and on Unix, including Exploring the Unix System and Unix Shell Programming. He has been programming on Macintosh computers since the introduction of the first Mac in 1984 and wrote Programming C for the Mac as part of the Apple Press Library and Beginning AppleScript as part of the Wrox Programmer to Programmer series for Jon Wiley.

Mr. Kochan spent several years working at AT&T Bell Laboratories. While he was there, he worked on performance measurement tools and developed and taught courses in C programming and the Unix System.

Mr. Kochan is also the former CEO and President of Pipeline Associates, Inc. a software company which he founded in 1985. The company specialized in developing printer language interpreters and licensed its technology to preeminent printer manufactures such as Sharp, Konica, Hitachi, Mitsubishi International, Fujitsu, Kodak, Sharp Electronica, and Electronics for Imaging (EFI), Inc. While at Pipeline, Mr. Kochan developed a patent for imaging pages in printers with reduced memory.

To learn more about the workshop, review the syllabus and suggested reading mateiral to prepare for the course or ask questions of the instructor visit the Austin Boot Camp Meetup and iPhone Boot Camp sites.