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Cyber-ethics – Does the video game industry have a role to play in fostering a better digital citizenship?

Tuesday, November 8, 2011 from 7:00 PM to 9:00 PM (ET)

Montreal, Quebec

Cyber-ethics – Does the video game industry have a role to...

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Event Details

As more and more games transition to partial or full digital platforms, online social interactions are permeating games of all types. From basic civility to issues of legality, new standards of cyber-ethics are being forged online and a new form of digital citizenship is emerging. As one of the world’s biggest hubs for production of first-rate video games, Montreal is leading the world in creating games on digital platforms. But what role does the video game industry have in shaping cyber-ethics and fostering a true sense of digital citizenship.


Panelists:

Jason Kee, Director, Policy and Legal Affairs, ESAC (moderator)
Mia Consalvo, Research chair in gamestudies and design and FacultyMember, Communication Studies, Concordia University
David Waddington, Assistant Professor, EducationalStudies, Concordia University
Craig Morrison, Executive Producer and Creative Director, Funcom
Thiéry Adam, Producer, Ludia

 

Join the Entertainment Software Association of Canada (ESAC) and the International Game Developers Association (IGDA) – Montreal Chapter for a discussion with leading academics and senior members of the Montreal games industry about this topic of pressing relevance.


When & Where



Société des Arts Technologiques (SAT)
1201, Boulevard Saint-Laurent
Montreal, Quebec H2X 2S6
Canada

Tuesday, November 8, 2011 from 7:00 PM to 9:00 PM (ET)


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Hosted By

Entertainment Software Association of Canada and IGDA Montreal



About Media Literacy Week

Each year Media Awareness Network (MNet) organizes Media Literacy Week to promote media literacy as a key component in the education of young people and to encourage the integration and the practice of media education in Canadian homes, schools and communities. The theme for this year’s annual Media Literacy Week– Digital Citizenship – calling on Canadians to encourage young people to reflect on their online lives, and their rights and responsibilities as they navigate the digital world. MNet is a Canadian not-for-profit centre for media literacy and digital literacy. MNet's programs are funded by its public and private sector sponsors, donors and partners.


About ESAC

The Entertainment Software Association of Canada (ESAC) is the voice of the Canadian computer and video game industry that employs approximately 16,000 people at nearly 350 companies across the country. By contributing $1.7 billion in economic activity and cultivating workers with a combination of creative, technological and management skills, the video game industry is supporting Canada’s position in the changing global economy. This dynamic and growing industry is currently the world’s third largest and holds first place on a per capita basis based on employment levels in other countries. ESAC works on behalf of its members to ensure the legal and regulatory environment is favourable for the long-term development of Canada’s video game industry. Association members include the nation’s leading interactive software developers and publishers including Electronic Arts, Ubisoft, Activision Blizzard, Microsoft Canada, Nintendo of Canada, Sony Computer Entertainment, Disney Interactive Studios, THQ, Take Two Interactive, Warner Brothers Interactive Entertainment, Ludia and Silicon Knights, as well as distributors Solutions to Go and Team One Marketing.


About IGDA Montreal

IGDA-Montreal serves the vibrant game development community in Montreal. As one of the IGDA's largest and most active chapters, we pride ourselves on our professional level presentations and variety of formats.