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Learn the most demanding skill at the most competitive price.Trainer: DR. EHSAN www.schooliphone.com
MOTIVATION:
Mar 2011: Apple pays out 2 Billions to App Store Developers.
Jan 2011: Another new store: Mac App Store.
Jan 2011: 10 Billion iOS Apps have been downloaded from the Apple App Store, which is just two years and a half years. How about having your paid App be part of this hugely popular download! Come to this Seminar and learn how you too can be part of this excitement.
Sept 2010: Apple become the second largest Company worldwide (bigger than Microsoft, Google, Sony, Dell, etc). Perhaps we may as well pay some attention to its platforms.
REFUND:
Money back guarantee if not satisfied.
THIS COURSE IS SUITABLE FOR YOU IF:
If wish to create your own iOS App Store and or Mac App Store app or you are hands on manager, and wish to understand what developers do all day.
BY THE END OF THE CLASS:
Students will understand what is takes to create an app.
Students will understand what it takes to get an app published in the Apple App Store.
Students should should know the different financial models of making money from their Apps.
SALIENT FEATURES:
- The whole story of creating a iPhone / iPad / MAC app will be discussed, right from downloading the SDK to uploading a finished App to the Apple App Store and the MAC App Store.
- Interactive sessions.
TOPICS COVERED:
- The new Mac App Store.
- Comparison between iOS App Store and Mac App Store.
- Comparison between iOS and Android.
- Game Center.
- SQLite Database.
- inApp Purchasing.
- iAd.
- Motion sensors in the devices.
- Hardware (accelerometer, touch screen, GPS Receiver, Three axis Gyro, Proximity sensor, Ambient Light Sensor, Retina Display, etc).
- IPhone OS (Berkley BSD Unix, Core OS & Core Services, Media Layer and Cocoa Touch Layer).
- Cocoa Touch (Collection objects, controllers, views, API for access to accelerometer, GPS, photo, etc).
- Objective-C (object oriented concepts, single inheritance, dynamic binding, method dispatch, similarities and diffs with C++ & Java).
- Xcode (Official and supported IDE for development, enhanced editor, make file, project setup, debugger, integration with simulator, interface builder and instruments).
- Interface Builder (Graphical Tool for creating App GUI).
- Instruments (Performance Analysis, Memory Leaks, Timing Charts).
- Simulator (Testing Apps before actually deploying on device).
- Debugger (Demonstrate debugging by setting break points and inspect how variables change).
- Table Views (Very useful and widely used GUI object. Go through some of the more useful functions of the class UITableView).
- Touch Events (Understand the various touch events, single tap, multiple tap, swipe, pinch, reverse pinch, etc).
- Memory Management (understand the key words "retain", "release", "delete", class methods, instance methods).
- Performance (Understand how the tool Instruments can be used to find Bottle Necks in an application, learn how to detect memory leaks).
- Animations (Examine the animation methods in the UIView class, understand NSTimer).
- MVC (Understand the Model View Controller Paradigm. Examine the UIViewController Class and the UIApplicationDelegate Protocol).
- Building simple apps (create sample views that do animations, respond to device motion, process touch events, etc).
- Publishing to App Store (Understand what is required to publish an App, understand what is required to create Apps that sell).
- App Store Gold Rush (Understand the various App Store Financial Models).
THIS COURSE IS NOT SUITABLE FOR YOU IF:
You wish to go in great depth on just few special topics.
You are looking for a solution to a particular programming issue.
You are already an expert iphone/ipad developer.
DO I NEED TO BRING A MAC?
You need not bring a MAC here.
INSTRUCTOR:
Dr. Monzurul Ehsan
Currently:
Adjunct Faculty, NYU, New York.
iPhone Project Lead at OMGPOP, New York.
Companies worked: Credit Suisse, ITG Inc, Centra Software, Fundtech, Lotus, Elcom Systems and Liant Software.
Platforms: Mac, Unix, Windows.
Programming Experience: 17 years. Languages: Objective-C, C++, Java, C.
Companies worked: Credit Suisse, ITG Inc, Centra Software, Fundtech, Lotus, Elcom Systems and Liant Software. Platforms: Mac, Unix, Windows.
Universities taught: University of Massachusetts (Lowell and North Dartmouth).
Has published several Apps in the App Store.
Education: PhD (Electrical Engineering from University of Massachusetts.)
CONTACT:
Email: support@schooliphone.com
Learn the most demanding skill at the most competitive price.Trainer: DR. EHSAN www.schooliphone.com
MOTIVATION:
Mar 2011: Apple pays out 2 Billions to App Store Developers.
Jan 2011: Another new store: Mac App Store.
Jan 2011: 10 Billion iOS Apps have been downloaded from the Apple App Store, which is just two years and a half years. How about having your paid App be part of this hugely popular download! Come to this Seminar and learn how you too can be part of this excitement.
Sept 2010: Apple become the second largest Company worldwide (bigger than Microsoft, Google, Sony, Dell, etc). Perhaps we may as well pay some attention to its platforms.
REFUND:
Money back guarantee if not satisfied.
THIS COURSE IS SUITABLE FOR YOU IF:
If wish to create your own iOS App Store and or Mac App Store app or you are hands on manager, and wish to understand what developers do all day.
BY THE END OF THE CLASS:
SALIENT FEATURES:
- The whole story of creating a iPhone / iPad / MAC app will be discussed, right from downloading the SDK to uploading a finished App to the Apple App Store and the MAC App Store.
- Interactive sessions.
TOPICS COVERED:
- The new Mac App Store.
- Comparison between iOS App Store and Mac App Store.
- Comparison between iOS and Android.
- Game Center.
- SQLite Database.
- inApp Purchasing.
- iAd.
- Motion sensors in the devices.
- Hardware (accelerometer, touch screen, GPS Receiver, Three axis Gyro, Proximity sensor, Ambient Light Sensor, Retina Display, etc).
- IPhone OS (Berkley BSD Unix, Core OS & Core Services, Media Layer and Cocoa Touch Layer).
- Cocoa Touch (Collection objects, controllers, views, API for access to accelerometer, GPS, photo, etc).
- Objective-C (object oriented concepts, single inheritance, dynamic binding, method dispatch, similarities and diffs with C++ & Java).
- Xcode (Official and supported IDE for development, enhanced editor, make file, project setup, debugger, integration with simulator, interface builder and instruments).
- Interface Builder (Graphical Tool for creating App GUI).
- Instruments (Performance Analysis, Memory Leaks, Timing Charts).
- Simulator (Testing Apps before actually deploying on device).
- Debugger (Demonstrate debugging by setting break points and inspect how variables change).
- Table Views (Very useful and widely used GUI object. Go through some of the more useful functions of the class UITableView).
- Touch Events (Understand the various touch events, single tap, multiple tap, swipe, pinch, reverse pinch, etc).
- Memory Management (understand the key words "retain", "release", "delete", class methods, instance methods).
- Performance (Understand how the tool Instruments can be used to find Bottle Necks in an application, learn how to detect memory leaks).
- Animations (Examine the animation methods in the UIView class, understand NSTimer).
- MVC (Understand the Model View Controller Paradigm. Examine the UIViewController Class and the UIApplicationDelegate Protocol).
- Building simple apps (create sample views that do animations, respond to device motion, process touch events, etc).
- Publishing to App Store (Understand what is required to publish an App, understand what is required to create Apps that sell).
- App Store Gold Rush (Understand the various App Store Financial Models).
THIS COURSE IS NOT SUITABLE FOR YOU IF:
You wish to go in great depth on just few special topics.
You are looking for a solution to a particular programming issue.
You are already an expert iphone/ipad developer.
DO I NEED TO BRING A MAC?
You need not bring a MAC here.
INSTRUCTOR:
Dr. Monzurul Ehsan
Currently:
Adjunct Faculty, NYU, New York.
iPhone Project Lead at OMGPOP, New York.
Companies worked: Credit Suisse, ITG Inc, Centra Software, Fundtech, Lotus, Elcom Systems and Liant Software.
Platforms: Mac, Unix, Windows.
Programming Experience: 17 years. Languages: Objective-C, C++, Java, C.
Companies worked: Credit Suisse, ITG Inc, Centra Software, Fundtech, Lotus, Elcom Systems and Liant Software. Platforms: Mac, Unix, Windows.
Universities taught: University of Massachusetts (Lowell and North Dartmouth).
Has published several Apps in the App Store.
Education: PhD (Electrical Engineering from University of Massachusetts.)
CONTACT:
Email: support@schooliphone.com
When & Where
15W 39th Street
3rd Floor
New York,
NY 10018
Tuesday, June 14, 2011 from 6:00 PM to 8:30 PM (EDT)
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