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The
Social Gaming Summit is a one day conference focused on the
intersection of casual gaming, immersive worlds, and social networking.
Games are
becoming one of the most popular activities within social networks and
game
developers continue to spend increasing amounts of energy figuring out
how to leverage and apply the growth in social networking to the games
they are developing. The conference will bring
together leaders in the social networking and gaming spaces to share
insights
into the convergence of these worlds.
What: Social Gaming Summit (http://www.socialgamingsummit.com)
Where: UCSF Mission Bay Conference Center, San Francisco, CA
When: Friday, June 13th 2008
Register Here: http://socialgamingsummit.eventbrite.com/
Confirmed speakers already include the following list of folks:
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Dave Williams, Shockwave and AddictingGames
- Craig Sherman, Gaia Online
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Jim Greer, Kongregate
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Siqi Chen, Serious Business (Friends for Sale)
- Blake Commagere, Mogad.com / Vampires / Werewolves
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Erik Bethke, Go Pets
- Teemu Huutanen, Sulake (Habbo)
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Daniel James, Three Rings
- Cary Rosenzweig, IMVU
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Amy Jo Kim, ShuffleBrain
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Nicole Lazarro, XEODesign
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Matt Mihaly, Sparkplay Media
- Shervin Pishevar, Social Gaming Network
- Mark Pincus, Zynga
- Jeremy Liew, Lightspeed Venture Partners
- Mike Sego, (fluff)Friends
- John Welch, Playfirst
- Matt Palmer, Stardoll
- Ted Rheingold, Dogster
We'll
be announcing more speakers over the next week or so - we've got some
great people lined up and I think you'll really get a lot out of
spending the day with us.
I'm also including some brief descriptions of the panel and
discussion topics we're planning to cover at the event - you can read
more about the details below:
Casual MMOs and Immersive
Worlds
Many so-called "casual MMOs" and immersive worlds
are casual only in the sense that the point of the game is not to bash gruesome
looking monsters or the game isn't set in a sci-fi fantasy world. The
engagement story around existing and upcoming casual MMOs is real and very
compelling. This panel will discuss what it takes to build a successful casual MMO that users love to play.
Asynchronous Games on
Social Networks
There are a lot of interesting asynchronous activities happening on
social networks. Some of them are traditional games, others are games in
disguise. Join us and hear from some of
the leading voices in this space share their views on how to build great gameplay characteristics
into social networking applications and what opportunities exist for gameplay
to take advantage of the social graph.
Building Communities
and Social Interaction In and Around Games
Social
networking and games go hand in hand. Whether it's taking advantage of
the relationship data in social networks to build novel gameplay or
building community among people who play games, game developers are
discovering clever ways to build real communities around the games
they're developing. Hear from our panel of thought leaders about what
it takes to successfully integrate community and social interaction
into the next generation of games.
What Makes Games Fun?
We
all like to have fun, right? What is it about games that makes them so
fun? Is it gameplay? Social interaction? Achievements and
accomplishments? Our panel of thought leaders will share their
perspectives on what it takes to build a fun game and why building fun
into games is more difficult than it looks.
Monetization and Business
Models for Social Games
There
are a handful of viable (proven) business models for social
games. How should game developers go about choosing the best business
model for their games? Our panel of experts will share their thoughts
on the various business models and how to think through the right one
for a given game.
User-Generated Games in Social Networks
Curious about how social network users are creating games of their own within the context of existing game structures? This is the panel for you.
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