This is a bit last minute, but if you are free on Thursday, July 12th, we invite you to stop in after work, or at the end of your day for some lively conversation and updates from the World Maker Faire New York team.
Our friends at Collab, (a think tank and fabrication labratory designed to provide space, technology and manufacturing equipment to Makers) have opened up their space for the MAKE team to meet with Makers who are interested in participating in World Maker Faire New York 2012.
Dale, Sherry, Louise, Bridgette, Dan and Nick will all be on hand provide updates on the event, learn more about your project, answer questions, share marketing materials, scout for new Makers and get a chance to chat with you. And of course, we love to continue to generate ideas and connect with people and organizations that are interested in participating in World Maker Faire New York.
If there are others that you know that would like to get involved, invite them too. This event is open to the public.
And, please spread the word, in partnership with New York Hall of Science, the 3rd Annual World Maker Faire returns to New York on September 29th and 30th, 2012.
Looking forward to seeing you on Thursday, July 12th at 6:30pm!
P.S. Join us for refreshments after the meeting!
NOTE: Maker Entries are due August 17th! More information and entry form can be found at:
When & Where
Make: Magazine and Maker Media
Make: is the first magazine devoted entirely to Do-It-Yourself (DIY) technology projects. Make: unites, inspires, informs, and entertains a growing community of resourceful people who undertake amazing projects in their backyards, basements, and garages. Make: celebrates your right to tweak, hack, and bend any technology to your will. Make: is published bi-monthly by Maker Media, Inc. that also produces the wildly popular Make: Online (www.makezine.com), the Maker Shed online store for DIY kits, books, and more (www.makershed.com), and the world's biggest DIY festival, Maker Faire (www.makerfaire.com).
"The Maker movement has brought the pre-1970s world of basement workshops and amateur tinkering into the digital age." — The New York Times