Hosted by Unity, Tic Toc Games, and Microsoft
Join local experts for a technical deep dive that will cover the upcoming features in Unity 4.3 with focus on how to create 2D games, facial and character animiation controls with Mecanim, and how to use the powerful optimization tools in Unity.
Unity’s extensible architecture and thriving Asset Store community offer great opportunities to adopt commodity solutions to commodity problems. Listen to Tic Toc Games story - which will include overview their favorite Asset Store plugins and how using plugins has helped them focus more time and energy on solving the problems unique to their games.
About the Speakers
Carl Callewaert, Unity
Carl’s enthusiasm for gaming builds on 10 years of production and evangelism experience and he loves sharing that enthusiasm with the Unity community. Prior to Unity, Carl worked on AAA and indie games and as a contract worker for Autodesk Education.
Larry Kirschner CTO, Tic Toc Games
16 year industry veteran working in all aspects of the games industry. Over 40 titles shipped on platforms ranging from Online to iPhone. As Director of technology for Nickelodeon’s virtual worlds Group, he lead and managed not only the game engines, but the backend technology; everything from in world purchasing, multiplayer game lobbies, chat systems and monitoring have been his responsibility.
Prep for the Session:
- Bring your computer, 3 button mouse, and install Unity
- Install Unity from: http://unity3d.com/unity/download
Special note: Looking for more of an introduction? Join us for an afternoon workshop (Oct 28, 1:30 PM-5:30 PM), register here:https://unitywindows8.eventbrite.com.